上海苏宁宝丽嘉酒店,2020.11.17 15:30改为单机版本,以后合成单机版本可以以此版本为模板
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using System.IO;
using AX.Serialization;
using UnityEngine.SceneManagement;
public class ReplayButton : MonoBehaviour {
public string fileFullPath;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
private void OnEnable()
{
GetComponent<Button>().onClick.AddListener(OnClick);
}
private void OnDisable()
{
GetComponent<Button>().onClick.RemoveListener(OnClick);
}
private void OnDestroy()
{
GetComponent<Button>().onClick.RemoveListener(OnClick);
}
private void OnClick()
{
if (File.Exists(fileFullPath))
{
var fileAllBytes = File.ReadAllBytes(fileFullPath);
Replay.inputHistory = fileAllBytes.CompressedDeserialize<InputHistory>();
GameSettings.othersSettings.isReplayMode = true;
SceneManager.LoadScene("MainScene");
}
}
}