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120 lines
4.0 KiB
120 lines
4.0 KiB
4 years ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using AX.MessageSystem;
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using System;
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public class ObjRotate : MonoBehaviour
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{
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public float rotateSpeed = 60;
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// Use this for initialization
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protected virtual void Start()
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{
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MessageDispatcher.AddListener("ReplayEvent", ReplayEventRoate);
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}
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protected virtual void AddRecordEventRoage(RecordEventType type)
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{
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if (ReplaySetting.PlayStatus == PlayStatus.isEditor && RecordManager.Instance.recordStatus == RecordStatus.normal)
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{
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var eventData = new EventData();
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eventData.time = RecordManager.Instance.RecordTimer;
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eventData.cloneObjType = GetComponent<BaseGameObjInfo>().gameObjType;
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eventData.eventType = RecordEventType.Rotate;
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RotateData data = new RotateData()
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{
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gamename = gameObject.name,
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localEulerAngles = transform.localEulerAngles,
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};
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eventData.json = Newtonsoft.Json.JsonConvert.SerializeObject(data);
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RecordManager.Instance.jsonData.eventDataList.Add(eventData);
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}
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}
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protected virtual void ReplayEventRoate(IMessage obj)
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{
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var eventData = (EventData)obj.Data;
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if (eventData.eventType == RecordEventType.Rotate)
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{
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RotateData data = Newtonsoft.Json.JsonConvert.DeserializeObject<RotateData>(eventData.json);
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if (data.gamename == gameObject.name)
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{
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transform.localEulerAngles = data.localEulerAngles;
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}
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}
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}
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// Update is called once per frame
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void Update()
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{
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}
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void OnEnable()
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{
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MessageDispatcher.AddListener("LEFT_ROTATE_COMMAND", LeftRotate);
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MessageDispatcher.AddListener("RIGHT_ROTATE_COMMAND", RightRotate);
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MessageDispatcher.AddListener("UP_ROTATE_COMMAND", UpRotate);
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MessageDispatcher.AddListener("DOWN_ROTATE_COMMAND", DownRotate);
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}
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void OnDisable()
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{
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MessageDispatcher.RemoveListener("LEFT_ROTATE_COMMAND", LeftRotate);
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MessageDispatcher.RemoveListener("RIGHT_ROTATE_COMMAND", RightRotate);
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MessageDispatcher.RemoveListener("UP_ROTATE_COMMAND", UpRotate);
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MessageDispatcher.RemoveListener("DOWN_ROTATE_COMMAND", DownRotate);
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}
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void OnDestroy()
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{
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MessageDispatcher.RemoveListener("LEFT_ROTATE_COMMAND", LeftRotate);
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MessageDispatcher.RemoveListener("RIGHT_ROTATE_COMMAND", RightRotate);
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MessageDispatcher.RemoveListener("UP_ROTATE_COMMAND", UpRotate);
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MessageDispatcher.RemoveListener("DOWN_ROTATE_COMMAND", DownRotate);
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MessageDispatcher.RemoveListener("ReplayEvent", ReplayEventRoate);
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}
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protected virtual void LeftRotate(IMessage obj)
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{
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if (SelectedObjs.selectedObj == gameObject || (SelectedObjs.selectedCharacters.Count>0&&gameObject == SelectedObjs.selectedCharacters[0]))
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{
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if (gameObject.GetComponent<ControlTruckArm>())
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{
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if (gameObject.GetComponent<ControlTruckArm>().ControlTruckArmFlag)
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{
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return;
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}
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}
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transform.Rotate(0, -Time.deltaTime * rotateSpeed, 0, Space.World);
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AddRecordEventRoage(RecordEventType.LeftRotate);
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}
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}
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protected virtual void RightRotate(IMessage obj)
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{
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if (SelectedObjs.selectedObj == gameObject|| (SelectedObjs.selectedCharacters.Count > 0 && gameObject == SelectedObjs.selectedCharacters[0]))
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{
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if (gameObject.GetComponent<ControlTruckArm>())
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{
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if (gameObject.GetComponent<ControlTruckArm>().ControlTruckArmFlag)
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{
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return;
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}
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}
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transform.Rotate(0, Time.deltaTime * rotateSpeed, 0, Space.World);
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AddRecordEventRoage(RecordEventType.RightRotate);
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}
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}
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protected virtual void UpRotate(IMessage obj)
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{
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}
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protected virtual void DownRotate(IMessage obj)
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{
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}
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}
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