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37 lines
1.2 KiB
37 lines
1.2 KiB
4 years ago
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using System.Collections;
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using UnityEngine;
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using UnityEngine.UI;
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public class TextHintWindowManager : MonoBehaviour
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{
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/// <summary>
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/// 文本提示
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/// </summary>
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/// <param name="hintText">提示内容</param>
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/// <param name="stayTime">停留时间</param>
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public void SetWindow(string hintText, float stayTime)
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{
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transform.name = "HintTextWindow";
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//transform.SetParent(GameObject.Find("Canvas").transform);
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//if (transform.parent.GetComponent<CanvasScaler>().referenceResolution.x != 1920)
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//{
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// transform.localScale = new Vector3(0.8f, 0.8f, 1);
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//}
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//else
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//{
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// transform.localScale = new Vector3(1, 1, 1);
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//}
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//GetComponent<RectTransform>().anchoredPosition = new Vector2(0, 300);
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transform.Find("Text").GetComponent<Text>().text = hintText;
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StartCoroutine(DestoryWindow(stayTime));
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//transform.SetSiblingIndex(transform.parent.childCount - 2);
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transform.SetAsLastSibling();
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}
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private IEnumerator DestoryWindow(float stayTime)
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{
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yield return new WaitForSeconds(stayTime);
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Destroy(gameObject);
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}
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}
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