You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
166 lines
6.9 KiB
166 lines
6.9 KiB
4 years ago
|
using System;
|
||
|
using System.Collections;
|
||
|
using System.Collections.Generic;
|
||
|
using UnityEngine;
|
||
|
|
||
|
public class ReplayCurtainLine : ReplaySimpleObject
|
||
|
{
|
||
|
protected CloneCurtainLine cloneCurtainLine;
|
||
|
|
||
|
public override void Start()
|
||
|
{
|
||
|
cloneCurtainLine = GetComponent<CloneCurtainLine>();
|
||
|
base.Start();
|
||
|
}
|
||
|
/// <summary>
|
||
|
/// 回放克隆
|
||
|
/// </summary>
|
||
|
/// <param name="json"></param>
|
||
|
public override void CloneObject(string json)
|
||
|
{
|
||
|
var jsonData = JsonUtility.FromJson<RecordCurtainLine>(json);
|
||
|
if (jsonData.isEvent == false)
|
||
|
{
|
||
|
var data= JsonUtility.FromJson<RecordCurtainLineParent>(json);
|
||
|
ReplayFrame(data);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (jsonData.isChild)
|
||
|
{
|
||
|
var data = JsonUtility.FromJson<RecordCurtainLineChild>(json);
|
||
|
ReplayEventCloneChild(data);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
var data= JsonUtility.FromJson<RecordCurtainLineParent>(json);
|
||
|
ReplayEventCloneParent(data);
|
||
|
}
|
||
|
|
||
|
}
|
||
|
}
|
||
|
/// <summary>
|
||
|
/// 回放事件:克隆父物体
|
||
|
/// </summary>
|
||
|
/// <param name="data"></param>
|
||
|
private void ReplayEventCloneParent(RecordCurtainLineParent data)
|
||
|
{
|
||
|
var parentObj = EntitiesManager.Instance.CreateObj(cloneCurtainLine.parentPrefab, data.myTransform.getMyPosition(), transform, long.Parse(data.objectName));
|
||
|
SetBaseGameObjectData(parentObj, data);
|
||
|
parentObj.AddComponent<WaterCurtainAttribute>();
|
||
|
parentObj.AddComponent<ObjSelectCtrl>();
|
||
|
parentObj.AddComponent<ObjDelete>();
|
||
|
}
|
||
|
private void SetBaseGameObjectData(GameObject obj, RecordCurtainLineParent data)
|
||
|
{
|
||
|
obj.name = data.objectName;
|
||
|
obj.transform.localRotation = data.myTransform.getMyRotation();
|
||
|
obj.transform.localPosition = data.myTransform.getMyPosition();
|
||
|
obj.transform.localScale = data.myTransform.getMyScale();
|
||
|
SelectedObjs.gameObjs.Add(obj);
|
||
|
|
||
|
CloneGameObjInfo objMsg = obj.GetComponent<CloneGameObjInfo>();
|
||
|
objMsg.gameObjType = data.gameObjType;
|
||
|
objMsg.buildNum = data.buildNum;
|
||
|
objMsg.floorNum = data.floorNum;
|
||
|
objMsg.interlayerNum = data.interlayerNum;
|
||
|
obj.SetActive(data.isActive);
|
||
|
}
|
||
|
/// <summary>
|
||
|
/// 回放事件:克隆子物体
|
||
|
/// </summary>
|
||
|
/// <param name="data"></param>
|
||
|
private void ReplayEventCloneChild(RecordCurtainLineChild data)
|
||
|
{
|
||
|
Transform parent = transform.Find(data.objectName);
|
||
|
var clonedChild = Instantiate(cloneCurtainLine.clonePrefab, parent);
|
||
|
clonedChild.transform.localPosition = data.myTransform.getMyPosition();
|
||
|
clonedChild.name = data.objectName;
|
||
|
clonedChild.transform.localRotation = data.myTransform.getMyRotation();
|
||
|
clonedChild.transform.localScale = data.myTransform.getMyScale();
|
||
|
CurtainLineItem objMsg = clonedChild.GetComponent<CurtainLineItem>();
|
||
|
objMsg.gameObjID = parent.GetComponent<CloneGameObjInfo>().gameObjID;
|
||
|
objMsg.gameObjType = data.gameObjType;
|
||
|
objMsg.buildNum = data.buildNum;
|
||
|
objMsg.floorNum = data.floorNum;
|
||
|
objMsg.interlayerNum = data.interlayerNum;
|
||
|
objMsg.prePos = data.prePos;
|
||
|
objMsg.curPos = data.curPos;
|
||
|
CreateCurtain(objMsg.prePos, objMsg.curPos,parent);
|
||
|
SelectedObjs.gameObjs.Add(clonedChild);
|
||
|
}
|
||
|
/// <summary>
|
||
|
/// 回放状态
|
||
|
/// </summary>
|
||
|
/// <param name="jsonData"></param>
|
||
|
protected void ReplayFrame(RecordCurtainLineParent jsonData)
|
||
|
{
|
||
|
var parentObj = EntitiesManager.Instance.CreateObj(cloneCurtainLine.parentPrefab, jsonData.myTransform.getMyPosition(), transform, long.Parse(jsonData.objectName));
|
||
|
parentObj.name = jsonData.objectName;//名字即ID
|
||
|
SetBaseGameObject(parentObj, jsonData);
|
||
|
parentObj.AddComponent<WaterCurtainAttribute>();
|
||
|
parentObj.AddComponent<ObjSelectCtrl>();
|
||
|
parentObj.AddComponent<ObjDelete>();
|
||
|
|
||
|
//生成子物体
|
||
|
var list = jsonData.list;
|
||
|
foreach (RecordCurtainLineChild childData in list)
|
||
|
{
|
||
|
var clonedChild = Instantiate(cloneCurtainLine.clonePrefab, parentObj.transform);
|
||
|
clonedChild.transform.localPosition = childData.myTransform.getMyPosition();
|
||
|
clonedChild.name = childData.objectName;
|
||
|
clonedChild.transform.localRotation = childData.myTransform.getMyRotation();
|
||
|
clonedChild.transform.localScale = childData.myTransform.getMyScale();
|
||
|
SelectedObjs.gameObjs.Add(clonedChild);
|
||
|
CurtainLineItem objMsg = clonedChild.GetComponent<CurtainLineItem>();
|
||
|
objMsg.gameObjID = parentObj.GetComponent<CloneGameObjInfo>().gameObjID;
|
||
|
objMsg.gameObjType = childData.gameObjType;
|
||
|
objMsg.buildNum = childData.buildNum;
|
||
|
objMsg.floorNum = childData.floorNum;
|
||
|
objMsg.interlayerNum = childData.interlayerNum;
|
||
|
objMsg.prePos = childData.prePos;
|
||
|
objMsg.curPos = childData.curPos;
|
||
|
CreateCurtain(objMsg.prePos, objMsg.curPos, parentObj.transform); //生成该段水幕
|
||
|
}
|
||
|
parentObj.GetComponent<WaterCurtainAttribute>().ReplayTask(jsonData.task);
|
||
|
}
|
||
|
/// <summary>
|
||
|
/// 生成水幕
|
||
|
/// </summary>
|
||
|
/// <param name="prePos"></param>
|
||
|
/// <param name="curPos"></param>
|
||
|
private void CreateCurtain(Vector3 prePos, Vector3 curPos, Transform parent)
|
||
|
{
|
||
|
Vector3 vertPos;
|
||
|
var Distance = Vector3.Distance(prePos, curPos);
|
||
|
float pos = Mathf.CeilToInt(Distance);
|
||
|
float count = Mathf.CeilToInt(pos / 2);
|
||
|
int dex = 1;
|
||
|
if (count < 1)
|
||
|
{
|
||
|
count = 1;
|
||
|
dex = 0;
|
||
|
}
|
||
|
for (int i = 0; i < count + dex; i++)
|
||
|
{
|
||
|
if (count > 1)
|
||
|
{
|
||
|
if (i != 0)
|
||
|
{
|
||
|
vertPos = new Vector3(prePos.x + (i / (float)count) * (curPos.x - prePos.x), prePos.y + (i / (float)count) * (curPos.y - prePos.y) + 0.6f, prePos.z + (i / (float)count) * (curPos.z - prePos.z));
|
||
|
GameObject curtain = Instantiate(cloneCurtainLine.curtainPrefab, vertPos, Quaternion.identity) as GameObject;
|
||
|
curtain.transform.parent = parent;
|
||
|
curtain.transform.forward = -Vector3.up;
|
||
|
curtain.name = "Curtain-" + parent.name;
|
||
|
var curtainCtrl = curtain.AddComponent<WaterCurtainControl>();
|
||
|
curtainCtrl.gameObjID = parent.GetComponent<CloneGameObjInfo>().gameObjID;
|
||
|
CloneGameObjInfo floorMsg = parent.GetComponent<CloneGameObjInfo>();
|
||
|
curtainCtrl.buildNum = floorMsg.buildNum;
|
||
|
curtainCtrl.floorNum = floorMsg.floorNum;
|
||
|
curtainCtrl.interlayerNum = floorMsg.interlayerNum;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|