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128 lines
5.0 KiB
128 lines
5.0 KiB
4 years ago
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ReplayDashedLine : ReplaySimpleObject
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{
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protected CloneDashedLine cloneDashedLine;
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public override void Start()
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{
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cloneDashedLine = GetComponent<CloneDashedLine>();
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base.Start();
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}
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/// <summary>
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/// 回放克隆
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/// </summary>
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/// <param name="json"></param>
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public override void CloneObject(string json)
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{
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var jsonData = JsonUtility.FromJson<RecordDashedLine>(json);
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if (jsonData.isEvent == false)
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{
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ReplayFrame(jsonData);
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}
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else
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{
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ReplayEvent(jsonData);
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}
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}
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/// <summary>
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/// 回放事件
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/// </summary>
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/// <param name="jsonData"></param>
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private void ReplayEvent(RecordDashedLine jsonData)
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{
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//克隆子物体
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if (jsonData.isChild)
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{
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Transform parent = transform.Find(jsonData.objectName);
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var clonedChild = Instantiate(cloneDashedLine.clonePrefab, parent);
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clonedChild.transform.localPosition = jsonData.myTransform.getMyPosition();
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clonedChild.name = jsonData.objectName;
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clonedChild.transform.localRotation = jsonData.myTransform.getMyRotation();
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clonedChild.transform.localScale = jsonData.myTransform.getMyScale();
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SelectedObjs.gameObjs.Add(clonedChild);
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CloneGameObjInfo objMsg = clonedChild.GetComponent<CloneGameObjInfo>();
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objMsg.gameObjID = parent.GetComponent<CloneGameObjInfo>().gameObjID;
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objMsg.gameObjType = jsonData.gameObjType;
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objMsg.buildNum = jsonData.buildNum;
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objMsg.floorNum = jsonData.floorNum;
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objMsg.interlayerNum = jsonData.interlayerNum;
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SetCloneGameObject(clonedChild, "");
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clonedChild.AddComponent<ArrowScaleControl>(); //添加控制箭头大小
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}
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//克隆父物体
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else
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{
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var clonedObj = EntitiesManager.Instance.CreateObj(cloneDashedLine.parentPrefab, jsonData.myTransform.getMyPosition(), transform, long.Parse(jsonData.objectName));
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clonedObj.name = jsonData.objectName;//名字即ID
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SetBaseGameObjectDashedLine(clonedObj, jsonData);
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SetCloneGameObject(clonedObj, "");
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}
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}
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/// <summary>
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/// 回放状态
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/// </summary>
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/// <param name="jsonData"></param>
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private void ReplayFrame(RecordDashedLine jsonData)
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{
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var clonedObj = EntitiesManager.Instance.CreateObj(cloneDashedLine.parentPrefab, jsonData.myTransform.getMyPosition(), transform, long.Parse(jsonData.objectName));
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clonedObj.name = jsonData.objectName;//名字即ID
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SetBaseGameObject(clonedObj, jsonData);
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SetCloneGameObject(clonedObj, "");
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//生成子物体
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var list = jsonData.list;
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foreach (RecordObjectBase childData in list)
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{
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var clonedChild = Instantiate(cloneDashedLine.clonePrefab, clonedObj.transform);
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clonedChild.transform.localPosition = childData.myTransform.getMyPosition();
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clonedChild.name = childData.objectName;
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clonedChild.transform.localRotation = childData.myTransform.getMyRotation();
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clonedChild.transform.localScale = childData.myTransform.getMyScale();
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SelectedObjs.gameObjs.Add(clonedChild);
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CloneGameObjInfo objMsg = clonedChild.GetComponent<CloneGameObjInfo>();
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objMsg.gameObjID = clonedObj.GetComponent<CloneGameObjInfo>().gameObjID;
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objMsg.gameObjType = childData.gameObjType;
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objMsg.buildNum = childData.buildNum;
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objMsg.floorNum = childData.floorNum;
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objMsg.interlayerNum = childData.interlayerNum;
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SetCloneGameObject(clonedChild, "");
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clonedChild.AddComponent<ArrowScaleControl>(); //添加控制箭头大小
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}
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}
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/// <summary>
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/// 设置基本属性
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/// </summary>
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/// <param name="clonedObj"></param>
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/// <param name="jsonData"></param>
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public void SetBaseGameObjectDashedLine(GameObject clonedObj, RecordObjectBase jsonData)
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{
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clonedObj.name = jsonData.objectName;
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clonedObj.transform.localRotation = jsonData.myTransform.getMyRotation();
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clonedObj.transform.localPosition = jsonData.myTransform.getMyPosition();
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clonedObj.transform.localScale = jsonData.myTransform.getMyScale();
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SelectedObjs.gameObjs.Add(clonedObj);
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CloneGameObjInfo objMsg = clonedObj.GetComponent<CloneGameObjInfo>();
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objMsg.gameObjID = long.Parse(jsonData.objectName);
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objMsg.gameObjType = jsonData.gameObjType;
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objMsg.buildNum = jsonData.buildNum;
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objMsg.floorNum = jsonData.floorNum;
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objMsg.interlayerNum = jsonData.interlayerNum;
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}
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public override void SetCloneGameObject(GameObject obj, string json)
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{
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obj.AddComponent<ObjSelectCtrl>();
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obj.AddComponent<ObjDelete>();
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}
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}
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