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120 lines
4.2 KiB
120 lines
4.2 KiB
4 years ago
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using AX.InputSystem;
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using AX.MessageSystem;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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///克隆单一物体
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/// </summary>
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[DisallowMultipleComponent]
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public class CloneSingleObj : CloneBase
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{
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[SerializeField]
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[Tooltip("距离地面距离")]
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protected float Height = 0;
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protected long gameObjID;
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protected CloneCmdArgs data;
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protected GameObject clonedObj;
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public override void Execute(IMessage obj)
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{
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gameObjID = (long)obj.Sender;
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data = ((CloneCmdArgs)obj.Data);
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if (data.cloneObjType == cloneObjType)
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{
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Clone();
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}
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}
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protected virtual void Clone()
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{
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var hitPoint = data.hitPos;
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Vector3 clonedObjPos = new Vector3(hitPoint.x, hitPoint.y + Height, hitPoint.z);
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clonedObj = EntitiesManager.Instance.CreateObj(clonePrefab, clonedObjPos, transform, gameObjID);
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clonedObj.name = gameObjID.ToString();//名字即ID
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//clonedObj.name = CloneObjectTool.Instance().getCloneObjectName(cloneObjType);
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////有需要的类型赋值头顶名
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//string topname = CloneObjName.Instance.GetCloneNameByType(cloneObjType);
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SelectedObjs.gameObjs.Add(clonedObj);
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//设置克隆物体所在楼层属性,属性从点击的对象上获取
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var hitObj = EntitiesManager.Instance.GetEntityByID(data.gameObjID);
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number++;
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CloneGameObjInfo objMsg = clonedObj.GetComponent<CloneGameObjInfo>();
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objMsg.gameObjType = cloneObjType;
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if (hitObj.GetComponent<CloneGameObjInfo>())
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{
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CloneGameObjInfo floorMsg = hitObj.GetComponent<CloneGameObjInfo>();
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objMsg.buildNum = floorMsg.buildNum;
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objMsg.floorNum = floorMsg.floorNum;
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objMsg.interlayerNum = floorMsg.interlayerNum;
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}
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SetCloneGameObject(clonedObj);
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AddRecordEventClone(clonedObj.transform);//测试
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}
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public virtual void SetCloneGameObject(GameObject obj)
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{
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obj.AddComponent<ObjSelectCtrl>();
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obj.AddComponent<ObjDrag>();
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obj.AddComponent<ObjDelete>();
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}
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/// <summary>
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/// 添加初始状态记录
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/// </summary>
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/// <param name="list"></param>
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public override void AddRecordFrame(List<ObjectData> list)
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{
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foreach (Transform child in transform)
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{
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var data = new RecordObjectBase();
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SetBaseData(data, child);
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string json = JsonUtility.ToJson(data);
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var objectJson = new ObjectData();
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objectJson.cloneObjType = cloneObjType;
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objectJson.json = json;
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list.Add(objectJson);
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}
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}
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public void SetBaseData(RecordObjectBase data, Transform obj)
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{
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var msg = obj.GetComponent<CloneGameObjInfo>();
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data.gameObjType = msg.gameObjType;
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data.objectName = obj.gameObject.name;
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data.buildNum = msg.buildNum;
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data.floorNum = msg.floorNum;
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data.interlayerNum = msg.interlayerNum;
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data.myTransform.setMyPosition(obj.localPosition);
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data.myTransform.setMyRotation(obj.localRotation);
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data.myTransform.setMyScale(obj.localScale);
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data.isActive = obj.gameObject.activeSelf;
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if (obj.GetComponent<ObjSelectCtrl>())
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{
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data.IsSelect= obj.GetComponent<ObjSelectCtrl>().selected;
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}
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}
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/// <summary>
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/// 添加记录(克隆)
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/// </summary>
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public override void AddRecordEventClone(Transform obj)
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{
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if (ReplaySetting.PlayStatus == PlayStatus.isEditor && RecordManager.Instance.recordStatus == RecordStatus.normal)
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{
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var eventData = new EventData();
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eventData.time = RecordManager.Instance.RecordTimer;
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eventData.cloneObjType = cloneObjType;
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eventData.eventType = RecordEventType.Clone;
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var data = new RecordObjectBase();
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SetBaseData(data, obj);
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string json = JsonUtility.ToJson(data);
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eventData.json = json;
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RecordManager.Instance.jsonData.eventDataList.Add(eventData);
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}
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}
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public override void AddRecordTag(List<ObjectData> list)
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{
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}
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}
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