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67 lines
2.6 KiB
67 lines
2.6 KiB
4 years ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class CloneSplash : CloneSingleObj
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{
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private GameObject ClonedObj;
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// Use this for initialization
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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protected override void Clone()
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{
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var hitPoint = data.hitPos;
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Vector3 clonedObjPos = new Vector3(hitPoint.x, hitPoint.y + Height, hitPoint.z);
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ClonedObj = EntitiesManager.Instance.CreateObj(clonePrefab, clonedObjPos, transform, gameObjID);
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//ClonedObj.name = cloneObjType.ToString() + number++;
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ClonedObj.name = gameObjID.ToString();//名字即ID
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//clonedObj.name = CloneObjectTool.Instance().getCloneObjectName(cloneObjType);
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////有需要的类型赋值头顶名
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//string topname = CloneObjName.Instance.GetCloneNameByType(cloneObjType);
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SelectedObjs.gameObjs.Add(ClonedObj);
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//设置克隆物体所在楼层属性,属性从点击的对象上获取
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var hitObj = EntitiesManager.Instance.GetEntityByID(data.gameObjID);
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CloneGameObjInfo floorMsg = hitObj.GetComponent<CloneGameObjInfo>();
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CloneGameObjInfo objMsg = ClonedObj.GetComponent<CloneGameObjInfo>();
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objMsg.gameObjType = cloneObjType;
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objMsg.buildNum = floorMsg.buildNum;
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objMsg.floorNum = floorMsg.floorNum;
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objMsg.interlayerNum = floorMsg.interlayerNum;
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//float dis = 0;
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//RaycastHit[] AllHit = Physics.RaycastAll(hitPoint, Vector3.down, 100f, LayerMask.NameToLayer("SoliderRoad"));
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//foreach (RaycastHit hit in AllHit)
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//{
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// Debug.Log(hit.transform.name + "down");
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// if (hit.transform.name.ToUpper().Contains("DIMIAN"))
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// {
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// dis = Vector3.Distance(hit.point, hitPoint);
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// Debug.Log(dis);
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// }
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//}
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////调节大小
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//ClonedObj.transform.localScale = new Vector3(1, dis / 9.2f, 1);
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//ClonedObj.transform.Translate(Vector3.down * (dis / 2 - 0.4f));
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Vector3 hitobjVec = hitObj.transform/*.parent*/.position;
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//Debug.Log(hitObj.transform.parent.name);
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ClonedObj.transform.LookAt(new Vector3(hitobjVec.x, ClonedObj.transform.position.y, hitobjVec.z));
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ClonedObj.transform.Rotate(new Vector3(0, -180, 0));
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SetCloneGameObject(ClonedObj);
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AddRecordEventClone(ClonedObj.transform);//测试
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}
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public override void SetCloneGameObject(GameObject obj)
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{
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obj.AddComponent<ObjSelectCtrl>();
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obj.AddComponent<ObjDelete>();
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}
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}
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