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16 lines
395 B
16 lines
395 B
4 years ago
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using System.Collections;
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using System.Collections.Generic;
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using AX.Network.Protocols;
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using AX.NetworkSystem;
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using AX.Serialization;
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using UnityEngine;
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public class ERROR : NetworkMessageBehaviour
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{
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protected override void Execute(BinaryMessage message)
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{
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var msg = message.Body.Deserialize<ErrorInfo>();
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Debug.Log("错误码:" + msg.ErrorCode);
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}
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}
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