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49 lines
1.7 KiB
49 lines
1.7 KiB
4 years ago
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using AX.InputSystem;
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using AX.MessageSystem;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ObjselecteEventReplay : MonoBehaviour {
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// Use this for initialization
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void Start () {
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MessageDispatcher.AddListener("ReplayEvent", ReplayEventSelect);
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}
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private void OnDestroy()
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{
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MessageDispatcher.RemoveListener("ReplayEvent", ReplayEventSelect);
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}
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private void ReplayEventSelect(IMessage obj)
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{
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var eventData = (EventData)obj.Data;
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// var hitObj = EntitiesManager.Instance.GetEntityByID(long.Parse(eventData.json));
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// if (hitObj == gameObject)
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{
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if (eventData.eventType == RecordEventType.RadioSelect)
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{
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RadioSelectedCommand.Instance.Execute(long.Parse(eventData.json), (CmdArgs)null);
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}
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else if (eventData.eventType == RecordEventType.EscCancelSelected)
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{
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CancelSelectedCommand.Instance.Execute(0, (CmdArgs)null);
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}
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else if (eventData.eventType == RecordEventType.CancelObjSelected)
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{
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var hitObj = EntitiesManager.Instance.GetEntityByID(long.Parse(eventData.json));
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MessageDispatcher.SendMessage(hitObj, "CANCEL_OBJ_SELECTED");
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}
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else if (eventData.eventType == RecordEventType.ObjRectSelected)
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{
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var hitObj = EntitiesManager.Instance.GetEntityByID(long.Parse(eventData.json));
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MessageDispatcher.SendMessage(hitObj, "OBJ_RECT_SELECTED");
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}
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}
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}
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}
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