大连中石油电子沙盘
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4 years ago
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace AX.InputSystem
{
public abstract class GameObjectCloneable : MonoBehaviour, IGameObjectCloneable
{
public abstract bool GetCloneAble(GameObject hitObj, CloneObjType cloneObjType);
}
}