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1176 lines
38 KiB
1176 lines
38 KiB
4 years ago
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using AX.InputSystem;
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using AX.MessageSystem;
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using System;
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using System.Collections;
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using UnityEngine;
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using UnityEngine.AI;
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using UnityEngine.EventSystems;
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/// <summary>
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/// 处理输入的类
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/// </summary>
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public class InputManager : MonoBehaviour
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{
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private const long gameObjID = 0;
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private RaycastHit hit;
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public static int frameCount = 0;//进入场景后累加的帧数
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public static SceneType sceneType;//记录进入场景的类型(这里测试暂时在Start里初始化,做项目时进入场景时赋值)
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public static CloneObjType cloneObjType;//克隆对象的类型
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public static bool skill;
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private float mouseScroll = 0.0f;//鼠标中键滚动值
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//控制鼠标中键没有滚动时及mouseScroll为0时只分发一次命令,避免中键没有滚动情况下战斗回放历史记录一直记录没有改变的信息
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private bool mouseScrollIsZero = true;
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private float mouseX = 0.0f;//鼠标在屏幕坐标系下X方向的变化值
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private float mouseY = 0.0f;//鼠标在屏幕坐标系下Y方向的变化值
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private bool rotateStart = false;//旋转是否开始
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private bool flag;//控制 鼠标右键按下状态时,如果鼠标停止移动,只发一次旋转中命令,避免鼠标停止后,还会有旋转效果
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public static GameObject pointerObj;
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private bool dragStart = false;//物体拖拽是否开始
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private bool CamdragStart = false;//相机拖拽是否开始
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private bool notDragUI = false;//拖拽的不是UI面板(ScrollRect)----为了处理拖拽ScrollRect时,当鼠标处于ScrollRect范围之外,摄像机跟着移动
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private CameraManager cameraManager;
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private Transform target;
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private float yMax;
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private float initialTargetPosY;
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private Vector3 preMousePos;
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private Vector3 curMousePos;
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private GameObject gameObjectCloneable;
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private bool cloneable;
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private bool LeftShift;
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private bool drawRectStart;//框选画框是否开始
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public static bool isRectSelect;//是否处于框选状态
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public static bool isCameraDrag;//是否处于相机(场景)拖动状态
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public static bool OccupyKeyboard;//是否占用键盘输入(比如正在输入字符)
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public static bool isDargUI = false;//是否正在拖拽UI
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public static bool PathFindingEnable = true;
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private GameObject hitObjToDrag;
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private GameObject hitObjToDragCamera;
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public static bool IsControl = true;
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public static bool MutiSelectFind;//是否是多选寻路
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void Start()
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{
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//sceneType = SceneType.地下建筑;
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if (!pointerObj)
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{
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var pointer = Resources.Load<GameObject>("Particle");
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pointerObj = Instantiate(pointer);
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// pointhit = transform.position;
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}
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cameraManager = GameObject.Find("Main Camera").GetComponent<CameraManager>();
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if (cameraManager)
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{
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target = cameraManager.target;
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yMax = cameraManager.yMax;
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initialTargetPosY = cameraManager.initialTargetPosY;
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}
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gameObjectCloneable = GameObject.Find("GameObjectCloneable");
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if (gameObjectCloneable == null)
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{
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gameObjectCloneable = new GameObject("GameObjectCloneable");
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gameObjectCloneable.AddComponent<Cloneable>();
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}
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}
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void Update()
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{
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InputHandle();
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KeyboardHandle();
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}
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void FixedUpdate()
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{
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++frameCount;
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}
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private void KeyboardHandle()
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{
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if (RecordEvent.IsReplay())
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return;
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if (OccupyKeyboard)
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return;
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long gameObjID = 0;
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if (SelectedObjs.selectedObj != null)
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{
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gameObjID = SelectedObjs.selectedObj.GetComponent<BaseGameObjInfo>().GameObjID;
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var cmdargs = new WeightCmdArgs();
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cmdargs.Weight += Time.deltaTime * 10f;
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if (Input.GetButtonDown("LeftShift"))
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{
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LeftShift = true;
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}
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if (Input.GetButtonUp("LeftShift"))
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{
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LeftShift = false;
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}
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if (SelectedObjs.selectedObj.GetComponent<ControlTruckArm>())
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{
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cmdargs.Weight += GlobalVariable.TruckArmSpeed;
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cmdargs.Weight *= 0.1f;
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if (Input.GetButton("W"))
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{
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if (LeftShift)
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{
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LeftShiftWCommand.Instance.Execute(gameObjID, cmdargs);
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}
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else
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{
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WCommand.Instance.Execute(gameObjID, cmdargs);
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}
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}
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else if (Input.GetButton("S"))
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{
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if (LeftShift)
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{
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LeftShiftSCommand.Instance.Execute(gameObjID, cmdargs);
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}
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else
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{
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SCommand.Instance.Execute(gameObjID, cmdargs);
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}
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}
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else if (Input.GetButton("A"))
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{
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ACommand.Instance.Execute(gameObjID, cmdargs);
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}
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else if (Input.GetButton("D"))
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{
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DCommand.Instance.Execute(gameObjID, cmdargs);
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}
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else if (Input.GetButton("U"))
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{
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if (LeftShift)
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{
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LeftShiftUCommand.Instance.Execute(gameObjID, cmdargs);
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}
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}
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else if (Input.GetButton("J"))
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{
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if (LeftShift)
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{
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LeftShiftJCommand.Instance.Execute(gameObjID, cmdargs);
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}
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}
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}
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if (SelectedObjs.selectedObj.GetComponent<ControlSprayHead>()
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|| SelectedObjs.selectedObj.GetComponent<FCGSPControl>())
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{
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if (Input.GetButton("U"))
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{
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if (LeftShift == false)
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UCommand.Instance.Execute(gameObjID, cmdargs);
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}
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else if (Input.GetButton("J"))
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{
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if (LeftShift == false)
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JCommand.Instance.Execute(gameObjID, cmdargs);
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}
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else if (Input.GetButton("H"))
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{
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HCommand.Instance.Execute(gameObjID, cmdargs);
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}
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else if (Input.GetButton("K"))
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{
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KCommand.Instance.Execute(gameObjID, cmdargs);
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}
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if (Input.GetButton("Equals"))
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{
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EqualsCommand.Instance.Execute(gameObjID, cmdargs);
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}
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else if (Input.GetButton("Minus"))
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{
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MinusCommand.Instance.Execute(gameObjID, cmdargs);
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}
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}
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//场景中自带的自动水炮
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if (SelectedObjs.selectedObj.GetComponent<ZDSPControl>())
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{
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if (Input.GetButton("U"))
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{
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//if (LeftShift == false)
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UCommand.Instance.Execute(gameObjID, cmdargs);
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}
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else if (Input.GetButton("J"))
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{
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//if (LeftShift == false)
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JCommand.Instance.Execute(gameObjID, cmdargs);
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}
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else if (Input.GetButton("H"))
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{
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HCommand.Instance.Execute(gameObjID, cmdargs);
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}
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else if (Input.GetButton("K"))
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{
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KCommand.Instance.Execute(gameObjID, cmdargs);
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}
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if (Input.GetButton("Equals"))
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{
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EqualsCommand.Instance.Execute(gameObjID, cmdargs);
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}
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else if (Input.GetButton("Minus"))
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{
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MinusCommand.Instance.Execute(gameObjID, cmdargs);
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}
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}
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//拉梯
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if (SelectedObjs.selectedObj.GetComponent<LadderStretch>())
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{
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if (Input.GetButton("W"))
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{
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if (LeftShift)
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{
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LeftShiftWCommand.Instance.Execute(gameObjID, cmdargs);
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}
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else
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{
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WCommand.Instance.Execute(gameObjID, cmdargs);
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}
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}
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else if (Input.GetButton("S"))
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{
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if (LeftShift)
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{
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LeftShiftSCommand.Instance.Execute(gameObjID, cmdargs);
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}
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else
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{
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SCommand.Instance.Execute(gameObjID, cmdargs);
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}
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}
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}
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//水炮、暴风雪炮、灭火机器人
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if (SelectedObjs.selectedObj.GetComponent<BaseTransformChange>())
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{
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if (Input.GetButton("U"))
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{
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//if (LeftShift == false)
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UCommand.Instance.Execute(gameObjID, cmdargs);
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}
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else if (Input.GetButton("J"))
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{
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//if (LeftShift == false)
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JCommand.Instance.Execute(gameObjID, cmdargs);
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}
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else if (Input.GetButton("H"))
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{
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ACommand.Instance.Execute(gameObjID, cmdargs);
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}
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else if (Input.GetButton("K"))
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{
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DCommand.Instance.Execute(gameObjID, cmdargs);
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}
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else if (Input.GetButton("Equals"))
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{
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EqualsCommand.Instance.Execute(gameObjID, cmdargs);
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}
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else if (Input.GetButton("Minus"))
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{
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MinusCommand.Instance.Execute(gameObjID, cmdargs);
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}
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else if(Input.GetButtonDown("A"))
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{
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MessageDispatcher.SendMessage("AutoSwing", gameObjID);
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}
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}
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//泡沫钩管、二分水器 可以Y方向拖动
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if(SelectedObjs.selectedObj.GetComponent<HookPipeControl>()||
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SelectedObjs.selectedObj.GetComponent<WaterSeparaterControl>())
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{
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if (Input.GetButton("W"))
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{
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WCommand.Instance.Execute(gameObjID, cmdargs);
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}
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else if (Input.GetButton("S"))
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{
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SCommand.Instance.Execute(gameObjID, cmdargs);
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}
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if (SelectedObjs.selectedObj.GetComponent<WaterSeparaterControl>())
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{
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if (Input.GetButton("U"))
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{
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//if (LeftShift == false)
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UCommand.Instance.Execute(gameObjID, cmdargs);
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}
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else if (Input.GetButton("J"))
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{
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//if (LeftShift == false)
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JCommand.Instance.Execute(gameObjID, cmdargs);
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}
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}
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}
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}
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if (SelectedObjs.selectedCharacters.Count != 0)
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{
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var cmdargs = new WeightCmdArgs();
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cmdargs.Weight += Time.deltaTime * 10f;
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if (SelectedObjs.selectedCharacters.Count < 1 || SelectedObjs.selectedCharacters[0] == null)
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{
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return;
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}
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gameObjID = SelectedObjs.selectedCharacters[0].GetComponent<BaseGameObjInfo>().GameObjID;
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if (Input.GetButton("Equals"))
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{
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EqualsCommand.Instance.Execute(gameObjID, cmdargs);
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}
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else if (Input.GetButton("Minus"))
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{
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MinusCommand.Instance.Execute(gameObjID, cmdargs);
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}
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if (Input.GetButton("U"))
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{
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//if (LeftShift == false)
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UCommand.Instance.Execute(gameObjID, cmdargs);
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}
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else if (Input.GetButton("J"))
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{
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//if (LeftShift == false)
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JCommand.Instance.Execute(gameObjID, cmdargs);
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}
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else if (Input.GetButton("H"))
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{
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HCommand.Instance.Execute(gameObjID, cmdargs);
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}
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else if (Input.GetButton("K"))
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{
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KCommand.Instance.Execute(gameObjID, cmdargs);
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}
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}
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if (RecordEvent.IsRecord())
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if (Input.GetButtonUp("J") | Input.GetButtonUp("U") | Input.GetButtonUp("Minus") | Input.GetButtonUp("Equals") | Input.GetButtonUp("K") | Input.GetButtonUp("H") | Input.GetButtonUp("W") | Input.GetButtonUp("A") | Input.GetButtonUp("S") | Input.GetButtonUp("D") | Input.GetButtonUp("LeftShift"))
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{
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MessageDispatcher.SendMessage(gameObjID, "GetButtonUp");
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}
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}
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private bool getRayCastAll(Ray ray)
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{
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bool rayCast = false;
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//Ray ray = Camera.main.ScreenPointToRay(point);
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RaycastHit[] hits;
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//int notRendering = LayerMask.NameToLayer("NotRendering");
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int ignoreRaycast = LayerMask.NameToLayer("Ignore Raycast");
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hits = Physics.RaycastAll(ray, Mathf.Infinity, ~(1 << ignoreRaycast));
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//List<RaycastHit> hitList= hits.
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Array.Sort(hits, (r1, r2) => r1.distance.CompareTo(r2.distance));
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for (var i = 0; i < hits.Length; i++)
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{
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var hitpoint = hits[i];
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var renderer = hitpoint.collider.GetComponent<Renderer>();
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if (renderer)
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{
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if (renderer.enabled)
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{
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rayCast = true;
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hit = hitpoint;
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//Debug.Log("----->"+hit.collider.name);
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break;
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}
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}
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else
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{
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var renderers = hitpoint.transform.GetComponentsInChildren<Renderer>();
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for (int k = 0; k < renderers.Length; k++)
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{
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if (renderers[k].enabled)
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{
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rayCast = true;
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hit = hitpoint;
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//Debug.Log("----->"+hit.collider.name);
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break;
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}
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}
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if (rayCast)
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{
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break;
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}
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}
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}
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/*
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string a = "";
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for (var i = 0; i < hits.Length; i++)
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{
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a += "|" + hits[i].collider.name;
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}
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Debug.Log(a);
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*/
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return rayCast;
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}
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private void InputHandle()
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{
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if (!IsControl)
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return;
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if (RecordEvent.IsReplay() && !RecordEvent.IsReplayPause())//回放时暂定操作相机
|
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return;
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if (RecordEvent.IsReplay())
|
||
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{
|
||
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if (!EventSystem.current.IsPointerOverGameObject())
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{
|
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CameraScaleInputHandle();
|
||
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}
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||
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}
|
||
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//相机横向移动的输入操作处理
|
||
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CameraHorizontalMoveInputHandle();
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||
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//相机竖向移动的输入操作处理
|
||
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CameraVerticalMoveInputHandle();
|
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//相机旋转的输入操作处理
|
||
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CameraRotationInputHandle();
|
||
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if (RecordEvent.IsReplay())
|
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return;
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||
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|
||
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|
||
|
//框选画框输入处理
|
||
|
DrawSelectionRectangle();
|
||
|
//对象拖动输入处理
|
||
|
ObjDrag();
|
||
|
//取消克隆按钮选中的输入处理
|
||
|
CancelCloneBtnSelected();
|
||
|
//取消游戏对象的选中的输入处理
|
||
|
CancelObjSelected();
|
||
|
//对象删除输入处理
|
||
|
ObjDelete();
|
||
|
//对象旋转输入处理
|
||
|
ObjRotate();
|
||
|
if (!EventSystem.current.IsPointerOverGameObject())
|
||
|
{
|
||
|
//相机缩放的输入操作处理
|
||
|
CameraScaleInputHandle();
|
||
|
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
|
||
|
var rayCast = getRayCastAll(ray);
|
||
|
//Debug.Log("------>"+ rayCast);
|
||
|
if (rayCast)
|
||
|
{
|
||
|
if (skill)
|
||
|
{
|
||
|
//寻路输入处理
|
||
|
PathFinding();
|
||
|
|
||
|
}
|
||
|
//克隆按钮没有被选中
|
||
|
else if (cloneObjType == CloneObjType.None)
|
||
|
{
|
||
|
|
||
|
//单选输入处理
|
||
|
RadioSelect();
|
||
|
//寻路输入处理
|
||
|
PathFinding();
|
||
|
|
||
|
}
|
||
|
else
|
||
|
{//克隆按钮被选中
|
||
|
cloneable = gameObjectCloneable.GetComponent<Cloneable>().GetCloneAble(hit.transform.gameObject, cloneObjType);
|
||
|
//克隆状态下,如果点击到能被选中或者既不能被选中也不能在其上面克隆对象时,不分发克隆指令
|
||
|
//(即只有点击到能克隆的对象上才发生克隆行为)
|
||
|
if (!cloneable)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
//克隆的输入处理
|
||
|
CloneObj();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else//如果鼠标在UI上 相关操作没有结束
|
||
|
{
|
||
|
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// 相机缩放的输入操作处理
|
||
|
/// </summary>
|
||
|
private void CameraScaleInputHandle()
|
||
|
{
|
||
|
//控制摄像头以Target为参照物缩放
|
||
|
mouseScroll = Input.GetAxis("Mouse ScrollWheel");
|
||
|
if (mouseScroll != 0)
|
||
|
{
|
||
|
if (!mouseScrollIsZero)
|
||
|
{
|
||
|
var arg = new CameraCmdArgs();
|
||
|
arg.mouseScroll = mouseScroll;
|
||
|
|
||
|
MiddleMouseScrollCommand.Instance.Execute(gameObjID, arg);
|
||
|
|
||
|
mouseScrollIsZero = true;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (mouseScrollIsZero)
|
||
|
{
|
||
|
var arg = new CameraCmdArgs();
|
||
|
arg.mouseScroll = mouseScroll;
|
||
|
|
||
|
arg.distance = cameraManager.distance;
|
||
|
|
||
|
MiddleMouseScrollCommand.Instance.Execute(gameObjID, arg);
|
||
|
|
||
|
mouseScrollIsZero = false;
|
||
|
}
|
||
|
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// 相机旋转的输入操作处理
|
||
|
/// </summary>
|
||
|
private void CameraRotationInputHandle()
|
||
|
{
|
||
|
if (!EventSystem.current.IsPointerOverGameObject() && Input.GetButtonDown("Fire2"))
|
||
|
{
|
||
|
//preMousePos = Input.mousePosition;
|
||
|
|
||
|
rotateStart = true;
|
||
|
var arg = new CameraCmdArgs();
|
||
|
arg.mouseX = mouseX;
|
||
|
arg.mouseY = mouseY;
|
||
|
arg.rotateStart = rotateStart;
|
||
|
|
||
|
//旋转开始
|
||
|
RotateEnterCommand.Instance.Execute(gameObjID, arg);
|
||
|
}
|
||
|
|
||
|
if (Input.GetButton("Fire2"))
|
||
|
{
|
||
|
//curMousePos = Input.mousePosition;
|
||
|
|
||
|
mouseX = Input.GetAxis("Mouse X");
|
||
|
mouseY = Input.GetAxis("Mouse Y");
|
||
|
|
||
|
//var thresholdValue = Vector3.Distance(preMousePos, curMousePos);//旋转开始阈值为2两个像素单位长度
|
||
|
|
||
|
if (rotateStart)
|
||
|
{
|
||
|
var arg = new CameraCmdArgs();
|
||
|
arg.mouseX = mouseX;
|
||
|
arg.mouseY = mouseY;
|
||
|
|
||
|
arg.rotateStart = rotateStart;
|
||
|
|
||
|
if (mouseX == 0 && mouseY == 0)
|
||
|
{//控制右键按下状态但没有移动鼠标,不分发指令,避免历史记录记录很多无用指令
|
||
|
|
||
|
if (!flag)
|
||
|
{
|
||
|
RotatingCommand.Instance.Execute(gameObjID, arg);
|
||
|
flag = true;
|
||
|
}
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
flag = false;
|
||
|
}
|
||
|
//旋转中
|
||
|
RotatingCommand.Instance.Execute(gameObjID, arg);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (Input.GetButtonUp("Fire2"))
|
||
|
{
|
||
|
if (rotateStart)
|
||
|
{
|
||
|
mouseX = Input.GetAxis("Mouse X");
|
||
|
mouseY = Input.GetAxis("Mouse Y");
|
||
|
|
||
|
rotateStart = false;
|
||
|
|
||
|
var arg = new CameraCmdArgs();
|
||
|
arg.mouseX = mouseX;
|
||
|
arg.mouseY = mouseY;
|
||
|
|
||
|
arg.rotateStart = rotateStart;
|
||
|
|
||
|
arg.x = cameraManager.x;
|
||
|
arg.y = cameraManager.y;
|
||
|
|
||
|
//旋转结束
|
||
|
RotateExitCommand.Instance.Execute(gameObjID, arg);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// 相机横向移动的输入操作处理
|
||
|
/// </summary>
|
||
|
private void CameraHorizontalMoveInputHandle()
|
||
|
{
|
||
|
if (isDargUI) return;//防止跟UI拖拽冲突
|
||
|
|
||
|
//区分相机(场景)横向拖动与游戏对象的拖动
|
||
|
//if (isDragEditorMode)
|
||
|
//{
|
||
|
// return;
|
||
|
//}
|
||
|
|
||
|
//区分相机(场景)横向拖动与框选操作
|
||
|
if (isRectSelect)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
if (!EventSystem.current.IsPointerOverGameObject() && Input.GetButtonDown("Fire1"))
|
||
|
{
|
||
|
//preMousePos = Input.mousePosition;
|
||
|
notDragUI = true;
|
||
|
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
|
||
|
var rayCast = getRayCastAll(ray);
|
||
|
if (rayCast)
|
||
|
{
|
||
|
hitObjToDragCamera = hit.transform.gameObject;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
hitObjToDragCamera = null;
|
||
|
}
|
||
|
if (hitObjToDragCamera != null && hitObjToDragCamera == SelectedObjs.selectedObj)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
//if (hitObjToDragCamera)
|
||
|
//{
|
||
|
//var thresholdValue = Vector3.Distance(preMousePos, curMousePos);//拖动开始阈值为2个像素单位长度
|
||
|
|
||
|
if (!CamdragStart)
|
||
|
{
|
||
|
CamdragStart = true;
|
||
|
var arg = new CameraCmdArgs();
|
||
|
arg.mousePosition = Input.mousePosition;
|
||
|
//拖拽开始
|
||
|
CameraDragEnterCommand.Instance.Execute(gameObjID, arg);
|
||
|
|
||
|
isCameraDrag = true;
|
||
|
//Debug.Log("相机拖动开始");
|
||
|
}
|
||
|
|
||
|
// }
|
||
|
}
|
||
|
|
||
|
if (Input.GetButton("Fire1") && notDragUI)
|
||
|
{
|
||
|
curMousePos = Input.mousePosition;
|
||
|
|
||
|
mouseX = Input.GetAxis("Mouse X");
|
||
|
mouseY = Input.GetAxis("Mouse Y");
|
||
|
|
||
|
|
||
|
|
||
|
//if (hitObjToDragCamera)
|
||
|
//{
|
||
|
if (CamdragStart)
|
||
|
{
|
||
|
var arg = new CameraCmdArgs();
|
||
|
arg.mousePosition = Input.mousePosition;
|
||
|
arg.dragStart = CamdragStart;
|
||
|
|
||
|
if (mouseX == 0 && mouseY == 0)
|
||
|
{//控制中键按下状态但没有移动鼠标,不分发指令
|
||
|
return;
|
||
|
}
|
||
|
//Debug.Log("相机拖动中...");
|
||
|
//拖拽中
|
||
|
CameraDragingCommand.Instance.Execute(gameObjID, arg);
|
||
|
}
|
||
|
// }
|
||
|
}
|
||
|
|
||
|
if (Input.GetButtonUp("Fire1"))
|
||
|
{
|
||
|
// if (hitObjToDragCamera)
|
||
|
// {
|
||
|
if (CamdragStart)
|
||
|
{
|
||
|
CamdragStart = false;
|
||
|
notDragUI = false;
|
||
|
var arg = new CameraCmdArgs();
|
||
|
arg.mousePosition = Vector3.zero;
|
||
|
arg.dragStart = CamdragStart;
|
||
|
//Debug.Log("相机拖动结束");
|
||
|
//拖拽结束
|
||
|
CameraDragExitCommand.Instance.Execute(gameObjID, arg);
|
||
|
isCameraDrag = false;
|
||
|
}
|
||
|
// }
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
/// <summary>
|
||
|
/// 相机竖向移动的输入处理
|
||
|
/// </summary>
|
||
|
private void CameraVerticalMoveInputHandle()
|
||
|
{
|
||
|
if (isDargUI) return;//防止跟UI拖拽冲突
|
||
|
if (Input.GetButtonDown("VerticalDU"))
|
||
|
{
|
||
|
notDragUI = true;
|
||
|
}
|
||
|
if (Input.GetButton("VerticalDU") && notDragUI)
|
||
|
{
|
||
|
var arg = new CameraCmdArgs();
|
||
|
arg.keyX = Input.GetAxis("VerticalDU");
|
||
|
arg.targetMoveing = true;
|
||
|
|
||
|
if (arg.keyX < 0)
|
||
|
{
|
||
|
if (target.position.y > initialTargetPosY)
|
||
|
{
|
||
|
//控制摄像头跟随Target垂直移动
|
||
|
CameraVerticalMoveCommand.Instance.Execute(gameObjID, arg);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (arg.keyX > 0)
|
||
|
{
|
||
|
if (target.position.y < yMax)
|
||
|
{
|
||
|
//控制摄像头跟随Target垂直移动
|
||
|
CameraVerticalMoveCommand.Instance.Execute(gameObjID, arg);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (Input.GetButtonUp("VerticalDU"))
|
||
|
{
|
||
|
notDragUI = false;
|
||
|
var arg = new CameraCmdArgs();
|
||
|
arg.keyX = Input.GetAxis("VerticalDU");
|
||
|
arg.targetMoveing = false;
|
||
|
|
||
|
if (arg.keyX < 0)
|
||
|
{
|
||
|
if (target.position.y >= initialTargetPosY)
|
||
|
{
|
||
|
//控制摄像头跟随Target垂直移动
|
||
|
CameraVerticalMoveCommand.Instance.Execute(gameObjID, arg);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (arg.keyX > 0)
|
||
|
{
|
||
|
if (target.position.y <= yMax)
|
||
|
{
|
||
|
//控制摄像头跟随Target垂直移动
|
||
|
CameraVerticalMoveCommand.Instance.Execute(gameObjID, arg);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// 取消克隆按钮选中的输入处理
|
||
|
/// </summary>
|
||
|
private void CancelCloneBtnSelected()
|
||
|
{
|
||
|
if (Input.GetButtonDown("Fire2"))
|
||
|
{
|
||
|
preMousePos = Input.mousePosition;
|
||
|
}
|
||
|
|
||
|
if (Input.GetButtonUp("Fire2"))
|
||
|
{
|
||
|
curMousePos = Input.mousePosition;
|
||
|
|
||
|
if (Vector3.Distance(preMousePos, curMousePos) < 2)//解决:右键单击取消克隆按钮的选中操作与右键旋转的冲突
|
||
|
{
|
||
|
var arg = new CloneCmdArgs();
|
||
|
arg.selected = false;
|
||
|
|
||
|
if (cloneObjType != CloneObjType.None)
|
||
|
{
|
||
|
CancelCloneBtnSelectedCommand.Instance.Execute(gameObjID, arg);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// 取消游戏对象的选中 的输入处理
|
||
|
/// </summary>
|
||
|
private void CancelObjSelected()
|
||
|
{
|
||
|
if (Input.GetButtonUp("Cancel"))
|
||
|
{
|
||
|
if (SelectedObjs.selectedObj || SelectedObjs.selectedCharacters.Count != 0)
|
||
|
{
|
||
|
CancelSelectedCommand.Instance.Execute(gameObjID, (CmdArgs)null);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// 单选输入处理
|
||
|
/// </summary>
|
||
|
private void RadioSelect()
|
||
|
{
|
||
|
if (Input.GetButtonDown("Fire1"))
|
||
|
{
|
||
|
preMousePos = Input.mousePosition;
|
||
|
}
|
||
|
|
||
|
if (Input.GetButtonUp("Fire1"))
|
||
|
{
|
||
|
curMousePos = Input.mousePosition;
|
||
|
|
||
|
if (Vector3.Distance(preMousePos, curMousePos) < 2)//解决:左键单击选中操作与左键框选的冲突
|
||
|
{
|
||
|
if (SelectedObjs.gameObjs.Contains(hit.transform.gameObject))
|
||
|
{
|
||
|
if (SelectedObjs.selectedObj != hit.transform.gameObject)
|
||
|
{
|
||
|
//除消防员外,其他可单选物体的单选处理
|
||
|
RadioSelectedCommand.Instance.Execute(hit.transform.GetComponent<BaseGameObjInfo>().GameObjID, (CmdArgs)null);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (SelectedObjs.characters.Contains(hit.transform.gameObject))
|
||
|
{
|
||
|
if (!SelectedObjs.selectedCharacters.Contains(hit.transform.gameObject))
|
||
|
{
|
||
|
//消防员的单选处理
|
||
|
RadioSelectedCommand.Instance.Execute(hit.transform.GetComponent<BaseGameObjInfo>().GameObjID, (CmdArgs)null);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// 框选画框输入处理
|
||
|
/// </summary>
|
||
|
private void DrawSelectionRectangle()
|
||
|
{
|
||
|
//区分框选与游戏对象的拖动
|
||
|
//if (isDragEditorMode)
|
||
|
//{
|
||
|
// return;
|
||
|
//}
|
||
|
|
||
|
//区分框选与相机的拖动
|
||
|
if (isCameraDrag)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (!isRectSelect && Input.GetButton("LeftShift"))
|
||
|
{
|
||
|
isRectSelect = true;
|
||
|
}
|
||
|
|
||
|
if (isRectSelect && Input.GetButtonUp("LeftShift"))
|
||
|
{
|
||
|
isRectSelect = false;
|
||
|
|
||
|
if (drawRectStart)
|
||
|
{
|
||
|
drawRectStart = false;
|
||
|
|
||
|
var arg = new DrawRectSelectRangeCmdArgs();
|
||
|
arg.mousePosition = Vector3.zero;
|
||
|
arg.drawRectStart = drawRectStart;
|
||
|
|
||
|
//拖拽结束
|
||
|
RectDrawExitCommand.Instance.Execute(gameObjID, arg);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (isRectSelect)
|
||
|
{
|
||
|
if (!EventSystem.current.IsPointerOverGameObject() && Input.GetButtonDown("Fire1"))
|
||
|
{
|
||
|
//preMousePos = Input.mousePosition;
|
||
|
drawRectStart = true;
|
||
|
var arg = new DrawRectSelectRangeCmdArgs();
|
||
|
arg.mousePosition = Input.mousePosition;
|
||
|
|
||
|
//框选画框开始
|
||
|
RectDrawEnterCommand.Instance.Execute(gameObjID, arg);
|
||
|
}
|
||
|
|
||
|
if (Input.GetButton("Fire1"))
|
||
|
{
|
||
|
curMousePos = Input.mousePosition;
|
||
|
|
||
|
mouseX = Input.GetAxis("Mouse X");
|
||
|
mouseY = Input.GetAxis("Mouse Y");
|
||
|
|
||
|
var arg = new DrawRectSelectRangeCmdArgs();
|
||
|
|
||
|
//var thresholdValue = Vector3.Distance(preMousePos, curMousePos);//框选画框开始阈值为2个像素单位长度
|
||
|
|
||
|
if (drawRectStart)
|
||
|
{
|
||
|
arg.mousePosition = Input.mousePosition;
|
||
|
arg.drawRectStart = drawRectStart;
|
||
|
|
||
|
if (mouseX == 0 && mouseY == 0)
|
||
|
{//控制左键按下状态但没有移动鼠标,不分发指令
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
//框选画框中
|
||
|
RectDrawingCommand.Instance.Execute(gameObjID, arg);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (Input.GetButtonUp("Fire1"))
|
||
|
{
|
||
|
if (drawRectStart)
|
||
|
{
|
||
|
drawRectStart = false;
|
||
|
|
||
|
var arg = new DrawRectSelectRangeCmdArgs();
|
||
|
arg.mousePosition = Vector3.zero;
|
||
|
arg.drawRectStart = drawRectStart;
|
||
|
|
||
|
//拖拽结束
|
||
|
RectDrawExitCommand.Instance.Execute(gameObjID, arg);
|
||
|
|
||
|
isRectSelect = false;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// 克隆的输入处理
|
||
|
/// </summary>
|
||
|
private void CloneObj()
|
||
|
{
|
||
|
if (Input.GetButtonDown("Fire1"))
|
||
|
{
|
||
|
preMousePos = Input.mousePosition;
|
||
|
}
|
||
|
|
||
|
if (Input.GetButtonUp("Fire1"))
|
||
|
{
|
||
|
curMousePos = Input.mousePosition;
|
||
|
|
||
|
if (Vector3.Distance(preMousePos, curMousePos) < 2)//解决:左键单击克隆操作与左键框选的冲突
|
||
|
{
|
||
|
var arg = new CloneCmdArgs();
|
||
|
|
||
|
arg.cloneObjType = cloneObjType;
|
||
|
arg.hitPos = hit.point;
|
||
|
arg.mousePosition = Input.mousePosition;
|
||
|
if (hit.transform.GetComponent<BaseGameObjInfo>())
|
||
|
{
|
||
|
arg.gameObjID = hit.transform.GetComponent<BaseGameObjInfo>().GameObjID;
|
||
|
}
|
||
|
CloneCommand.Instance.Execute(EntitiesManager.Instance.CreateObjID(), arg);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
/// <summary>
|
||
|
/// 寻路输入处理
|
||
|
/// </summary>
|
||
|
private void PathFinding()
|
||
|
{
|
||
|
if (Input.GetButtonDown("Fire1"))
|
||
|
{
|
||
|
preMousePos = Input.mousePosition;
|
||
|
}
|
||
|
|
||
|
if (Input.GetButtonUp("Fire1"))
|
||
|
{
|
||
|
curMousePos = Input.mousePosition;
|
||
|
|
||
|
if (Vector3.Distance(preMousePos, curMousePos) < 2)//解决:左键单击寻路操作与左键框选的冲突
|
||
|
{
|
||
|
|
||
|
if (PathFindingEnable)
|
||
|
{
|
||
|
if (hit.transform.GetComponent<BaseGameObjInfo>() && hit.transform.GetComponent<PathFindingClick>())
|
||
|
{
|
||
|
if ((SelectedObjs.selectedObj != null && SelectedObjs.selectedObj.GetComponent<NavMeshAgent>())
|
||
|
|| SelectedObjs.selectedCharacters.Count > 0)
|
||
|
{
|
||
|
var arg = new PathFindingCmdArgs();
|
||
|
arg.hitPoint = hit.point;
|
||
|
arg.gameObjID = hit.transform.GetComponent<BaseGameObjInfo>().GameObjID;
|
||
|
PathFindingCommand.Instance.Execute(gameObjID, arg);
|
||
|
pointerObj.transform.position = hit.point;
|
||
|
}
|
||
|
else if (MutiSelectFind)
|
||
|
{
|
||
|
var arg = new PathFindingCmdArgs();
|
||
|
arg.hitPoint = hit.point;
|
||
|
arg.gameObjID = hit.transform.GetComponent<BaseGameObjInfo>().GameObjID;
|
||
|
PathFindingCommand.Instance.Execute(gameObjID, arg);
|
||
|
pointerObj.transform.position = hit.point;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
/// <summary>
|
||
|
/// 对象删除输入处理
|
||
|
/// </summary>
|
||
|
private void ObjDelete()
|
||
|
{
|
||
|
if (Input.GetButtonUp("Delete"))
|
||
|
{
|
||
|
if (SelectedObjs.selectedObj && SelectedObjs.selectedObj.GetComponent<ObjDelete>())
|
||
|
{
|
||
|
DeleteCommand.Instance.Execute(gameObjID, (CmdArgs)null);
|
||
|
}
|
||
|
if (SelectedObjs.selectedCharacters.Count > 0)
|
||
|
{
|
||
|
DeleteCommand.Instance.Execute(gameObjID, (CmdArgs)null);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// 对象旋转输入处理
|
||
|
/// </summary>
|
||
|
private void ObjRotate()
|
||
|
{
|
||
|
//if (isRotateEditorMode)
|
||
|
//{
|
||
|
if ((SelectedObjs.selectedObj && SelectedObjs.selectedObj.GetComponent<ObjRotate>())
|
||
|
|| SelectedObjs.selectedCharacters.Count != 0
|
||
|
|| (SelectedObjs.selectedObj && SelectedObjs.selectedObj.GetComponent<FireRoate>()))
|
||
|
{
|
||
|
if (Input.GetButton("Q"))
|
||
|
{
|
||
|
LeftRotateCommand.Instance.Execute(gameObjID, (CmdArgs)null);
|
||
|
}
|
||
|
|
||
|
if (Input.GetButton("E"))
|
||
|
{
|
||
|
RightRotateCommand.Instance.Execute(gameObjID, (CmdArgs)null);
|
||
|
}
|
||
|
|
||
|
if (Input.GetButton("W"))
|
||
|
{
|
||
|
UpRotateCommand.Instance.Execute(gameObjID, (CmdArgs)null);
|
||
|
}
|
||
|
|
||
|
if (Input.GetButton("S"))
|
||
|
{
|
||
|
DownRotateCommand.Instance.Execute(gameObjID, (CmdArgs)null);
|
||
|
}
|
||
|
}
|
||
|
//}
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// 对象拖动输入处理
|
||
|
/// </summary>
|
||
|
private void ObjDrag()
|
||
|
{
|
||
|
//if (!isDragEditorMode)
|
||
|
//{
|
||
|
// return;
|
||
|
//}
|
||
|
if (isRectSelect)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
if (!EventSystem.current.IsPointerOverGameObject() && Input.GetButtonDown("Fire1"))
|
||
|
{
|
||
|
//preMousePos = Input.mousePosition;
|
||
|
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
|
||
|
var rayCast = getRayCastAll(ray);
|
||
|
if (rayCast)
|
||
|
{
|
||
|
hitObjToDrag = hit.transform.gameObject;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
hitObjToDrag = null;
|
||
|
}
|
||
|
//var msg = hitObjToDrag.GetComponent<BaseGameObjInfo>();
|
||
|
//var gameObjID = SelectedObjs.selectedObj.GetComponent<BaseGameObjInfo>().GameObjID;
|
||
|
if (hitObjToDrag != SelectedObjs.selectedObj)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
if (hitObjToDrag && hitObjToDrag.GetComponent<ObjDrag>())
|
||
|
{
|
||
|
//var thresholdValue = Vector3.Distance(preMousePos, curMousePos);//拖动开始阈值为2个像素单位长度
|
||
|
|
||
|
if (!dragStart)
|
||
|
{
|
||
|
dragStart = true;
|
||
|
var arg = new ObjDragCmdArgs();
|
||
|
arg.mousePosition = Input.mousePosition;
|
||
|
//Debug.Log("物体拖动开始");
|
||
|
//拖拽开始
|
||
|
ObjDragEnterCommand.Instance.Execute(hitObjToDrag.GetComponent<BaseGameObjInfo>().GameObjID, arg);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (Input.GetButton("Fire1"))
|
||
|
{
|
||
|
curMousePos = Input.mousePosition;
|
||
|
|
||
|
mouseX = Input.GetAxis("Mouse X");
|
||
|
mouseY = Input.GetAxis("Mouse Y");
|
||
|
|
||
|
if (hitObjToDrag && hitObjToDrag.GetComponent<ObjDrag>())
|
||
|
{
|
||
|
if (dragStart)
|
||
|
{
|
||
|
var arg = new ObjDragCmdArgs();
|
||
|
arg.mousePosition = Input.mousePosition;
|
||
|
arg.dragStart = dragStart;
|
||
|
|
||
|
if (mouseX == 0 && mouseY == 0)
|
||
|
{//控制中键按下状态但没有移动鼠标,不分发指令
|
||
|
return;
|
||
|
}
|
||
|
//Debug.Log("物体拖动中...");
|
||
|
//拖拽中
|
||
|
ObjDragingCommand.Instance.Execute(hitObjToDrag.GetComponent<BaseGameObjInfo>().GameObjID, arg);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (Input.GetButtonUp("Fire1"))
|
||
|
{
|
||
|
if (hitObjToDrag && hitObjToDrag.GetComponent<ObjDrag>())
|
||
|
{
|
||
|
if (dragStart)
|
||
|
{
|
||
|
dragStart = false;
|
||
|
var arg = new ObjDragCmdArgs();
|
||
|
arg.mousePosition = Vector3.zero;
|
||
|
arg.dragStart = dragStart;
|
||
|
|
||
|
//Debug.Log("物体拖动结束");
|
||
|
//拖拽结束
|
||
|
ObjDragExitcommand.Instance.Execute(hitObjToDrag.GetComponent<BaseGameObjInfo>().GameObjID, arg);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
}
|
||
|
|
||
|
|