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38 lines
981 B
38 lines
981 B
4 years ago
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using AX.MessageSystem;
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using AX.NetworkSystem;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class EditorRight : MonoBehaviour
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{
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private Toggle toggle;
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// Use this for initialization
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void Start()
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{
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toggle = GetComponent<Toggle>();
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toggle.onValueChanged.AddListener(SetEditorRight);
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}
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private void SetEditorRight(bool isOn)
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{
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DisasterManager.editorRight = isOn;
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MessageDispatcher.SendMessage("PlayStatusChanged");
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//NetworkManager.Default.SendAsync("DISASTER_EDITOR_RIGHT_SYNC", new EditorRightStruct { controlRight= isOn , disasterID= DisasterManager.disaster.Id });//单机版注释
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GetComponent<DISASTER_EDITOR_RIGHT_SYNC>().SetInteractable(isOn);
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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public struct EditorRightStruct
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{
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public bool controlRight;
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public int disasterID;
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}
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