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27 lines
784 B
27 lines
784 B
4 years ago
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using UnityEngine;
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using System.Collections;
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public class ScrollingUVs : MonoBehaviour
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{
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public int materialIndex = 0;
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public Vector2 uvAnimationRate = new Vector2(1.0f, 0.0f);
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public string textureName = "_MainTex";
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public bool ScrollBump = true;
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public string bumpName = "_BumpMap";
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Vector2 uvOffset = Vector2.zero;
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void LateUpdate()
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{
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uvOffset += (uvAnimationRate * Time.deltaTime);
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if (this.GetComponent<Renderer>().enabled)
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{
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this.GetComponent<Renderer>().materials[materialIndex].SetTextureOffset(textureName, uvOffset);
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if (ScrollBump)
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{
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this.GetComponent<Renderer>().materials[materialIndex].SetTextureOffset(bumpName, uvOffset);
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}
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}
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}
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}
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