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66 lines
1.7 KiB
66 lines
1.7 KiB
4 years ago
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using UnityEngine;
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using System.Collections;
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public class OilExtend : MonoBehaviour {
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private GameObject ranyou;
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public bool flag=false;
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void Start () {
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ranyou = this.gameObject;
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scale_x = transform.localScale.x;
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scale_z = transform.localScale.z;
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InvokeRepeating("RanyouSpread", 0, Time.deltaTime);
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StartCoroutine(isScale(true, lateTime_x));
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StartCoroutine(isScale(false, lateTime_z));
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}
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[SerializeField]
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private float spreadSpeed_x;
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[SerializeField]
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private float spreadSpeed_z;
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[SerializeField]
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private float scaleMax_x;
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[SerializeField]
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private float scaleMax_z;
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//当前缩放
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private float scale_x;
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private float scale_z;
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[SerializeField]
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private float lateTime_x;
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[SerializeField]
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private float lateTime_z;
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private bool isScale_x;
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private bool isScale_z;
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private void RanyouSpread()
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{
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if (flag == true) return;
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if(isScale_x && scale_x < scaleMax_x)
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{
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scale_x += Time.deltaTime * spreadSpeed_x /100;
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}
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if(isScale_z && scale_z< scaleMax_z)
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{
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scale_z += Time.deltaTime * spreadSpeed_z /100;
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}
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ranyou.transform.localScale = new Vector3(scale_x, ranyou.transform.localScale.y, scale_z);
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if (scale_x >= scaleMax_x && scale_z >= scaleMax_z)
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CancelInvoke("RanyouSpread");
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}
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private IEnumerator isScale(bool isX,float lateTime)
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{
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yield return new WaitForSeconds(lateTime);
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if (flag == false)
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{
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if (isX)
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isScale_x = true;
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else
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isScale_z = true;
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}
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}
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}
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