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130 lines
4.0 KiB
130 lines
4.0 KiB
4 years ago
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using UnityEngine;
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using System.Collections;
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public class OilParticleControl : MonoBehaviour
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{
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private ParticleSystem particle;
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[SerializeField]
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private bool startLifetimeIsOn;
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[SerializeField]
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private bool startSizeIsOn;
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[SerializeField]
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private bool RateIsOn;
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[SerializeField]
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private bool shapIsOn;
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private void Start()
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{
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particle = GetComponent<ParticleSystem>();
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mo = particle.emission;
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shap = particle.shape;
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curve = new ParticleSystem.MinMaxCurve(mo.rate.constant);
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if (RateIsOn)
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InvokeRepeating("RateControl", RateLateTime, Time.deltaTime);
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if (startSizeIsOn)
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InvokeRepeating("startSizeControl", startSizeLateTime, Time.deltaTime);
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if (startLifetimeIsOn)
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InvokeRepeating("startLifetimeControl", startLifetimeLateTime, Time.deltaTime);
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if (shapIsOn)
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{
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if (shap.shapeType == ParticleSystemShapeType.Cone)
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InvokeRepeating("ConeShapControl", radiusLateTime, Time.deltaTime);
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if (shap.shapeType == ParticleSystemShapeType.Box)
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InvokeRepeating("BoxShapContron", BoxLateTime, Time.deltaTime);
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}
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}
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private void Update()
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{
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}
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[SerializeField]
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private float RateMax;//数量
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[SerializeField]
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private float RateSpeed;//数量速度
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[SerializeField]
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private float RateLateTime;//延迟时间
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private ParticleSystem.EmissionModule mo;
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private ParticleSystem.MinMaxCurve curve;
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//发射数量
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private void RateControl()
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{
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if (curve.constant < RateMax)
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{
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curve.constant += Time.deltaTime * RateSpeed;
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mo.rate = curve;
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}
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else
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CancelInvoke("RateControl");
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}
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[SerializeField]
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private float startSizeMax;//大小
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[SerializeField]
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private float startSizeSpeed;//速度
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[SerializeField]
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private float startSizeLateTime;//延迟时间
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//粒子大小
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private void startSizeControl()
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{
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if (particle.startSize < startSizeMax)
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{
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particle.startSize += Time.deltaTime * startSizeSpeed;
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}
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else
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CancelInvoke("startSizeControl");
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}
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[SerializeField]
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private float startLifetimeMax;//生命周期
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[SerializeField]
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private float startLifetimeSpeed;//速度
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[SerializeField]
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private float startLifetimeLateTime;//延迟时间
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//生命周期
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private void startLifetimeControl()
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{
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if (particle.startLifetime < startLifetimeMax)
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{
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particle.startLifetime += Time.deltaTime * startLifetimeSpeed;
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}
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else
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CancelInvoke("startLifetimeControl");
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}
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[SerializeField]
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private float radiusMax;//最大半径
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[SerializeField]
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private float radiusSpeed;//速度
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[SerializeField]
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private float radiusLateTime;//延迟时间
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public ParticleSystem.ShapeModule shap;
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public float NowShape;
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//圆形发射器大小
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private void ConeShapControl()
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{
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if (shap.radius < radiusMax)
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{
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shap.radius += Time.deltaTime * radiusSpeed;
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NowShape = shap.radius;
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}
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else
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CancelInvoke("ConeShapControl");
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}
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[SerializeField]
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private Vector3 BoxMax;//最大尺寸
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[SerializeField]
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private Vector3 BoxSpeed;//速度
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[SerializeField]
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private float BoxLateTime;//延迟时间
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//方形发射器大小
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private void BoxShapContron()
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{
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if (shap.scale.x < BoxMax.x)
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shap.scale = new Vector3(shap.scale.x + Time.deltaTime * BoxSpeed.x, shap.scale.y, shap.scale.z);
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if (shap.scale.y < BoxMax.y)
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shap.scale = new Vector3(shap.scale.x, shap.scale.y + Time.deltaTime * BoxSpeed.y, shap.scale.z);
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if (shap.scale.z < BoxMax.z)
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shap.scale = new Vector3(shap.scale.x, shap.scale.y, shap.scale.z + Time.deltaTime * BoxSpeed.z);
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if (shap.scale.x >= BoxMax.x && shap.scale.y >= BoxMax.y && shap.scale.z >= BoxMax.z)
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CancelInvoke("BoxShapContron");
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}
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}
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