You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
65 lines
1.8 KiB
65 lines
1.8 KiB
4 years ago
|
using System.Collections;
|
||
|
using System.Collections.Generic;
|
||
|
using UnityEngine;
|
||
|
|
||
|
public class OilSpread : MonoBehaviour
|
||
|
{
|
||
|
//private CapsuleCollider capsule;
|
||
|
public BoxCollider boxColider;
|
||
|
// Use this for initialization
|
||
|
void Start()
|
||
|
{
|
||
|
ranyou = this.gameObject;
|
||
|
//capsule = this.GetComponent<CapsuleCollider>();
|
||
|
//boxColider = GetComponent<BoxCollider>();
|
||
|
}
|
||
|
|
||
|
public bool oilSpred;//开始蔓延
|
||
|
/// <summary>
|
||
|
/// 蔓延速度
|
||
|
/// </summary>
|
||
|
[SerializeField]
|
||
|
private float SpreadSpeed = 0.05f;
|
||
|
[SerializeField]
|
||
|
public float scale = 1.2f;
|
||
|
void Update()
|
||
|
{
|
||
|
//if (oilSpred && capsule)
|
||
|
if (oilSpred && boxColider)
|
||
|
RanYouControl();
|
||
|
|
||
|
}
|
||
|
/// <summary>
|
||
|
/// 燃油
|
||
|
/// </summary>
|
||
|
private GameObject ranyou;
|
||
|
public float ranyouScale = 0;
|
||
|
private void RanYouControl()
|
||
|
{
|
||
|
if (ranyouScale < scale - 0.1f)
|
||
|
{
|
||
|
//CapsuleRadius();
|
||
|
BoxColiderController();
|
||
|
ranyouScale += Time.deltaTime * SpreadSpeed * (scale - ranyouScale) * ReplayManager.playSpeed;
|
||
|
ranyou.transform.localScale = new Vector3(ranyouScale, ranyou.transform.localScale.y, ranyouScale);
|
||
|
}
|
||
|
}
|
||
|
private void BoxColiderController()
|
||
|
{
|
||
|
float can = boxColider.size.x;
|
||
|
can += Time.deltaTime * SpreadSpeed * (scale - ranyouScale) * 4.5f * ReplayManager.playSpeed;
|
||
|
boxColider.size = new Vector3(can, 1.5f, can);
|
||
|
}
|
||
|
//private void CapsuleRadius()
|
||
|
//{
|
||
|
// capsule.radius += Time.deltaTime * SpreadSpeed * (scale - ranyouScale) * 2;
|
||
|
//}
|
||
|
|
||
|
public void DelaySet()
|
||
|
{
|
||
|
transform.localScale = new Vector3(1.1f, 0.7f, 1.1f);
|
||
|
Destroy(GetComponent<CapsuleCollider>());
|
||
|
transform.parent.GetComponent<SetFireDire>().SetRanYouPos();
|
||
|
}
|
||
|
}
|