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52 lines
995 B
52 lines
995 B
4 years ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using AX.MessageSystem;
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/// <summary>
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/// 存放管线数据类
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/// </summary>
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public class LineParentData : MonoBehaviour
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{
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private GameObject BeginGame;
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private GameObject EndGame;
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//线的长度
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private float lineLenght;
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public float LineLenght
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{
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get
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{
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return lineLenght;
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}
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set
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{
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lineLenght = value;
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}
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}
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//设置连接头尾物体
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public void SetLinkGame(GameObject BeginGame, GameObject EndGame)
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{
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this.BeginGame = BeginGame;
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this.EndGame = EndGame;
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}
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//获取头物体
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public GameObject GetBeginGame()
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{
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return BeginGame;
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}
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//获取尾物体
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public GameObject GetEndGame()
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{
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return EndGame;
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}
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private void OnDestroy()
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{
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//发送消息
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LineLenghtPanel.GetInstance.gameObject.SetActive(false);
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}
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}
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