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39 lines
1.1 KiB
39 lines
1.1 KiB
4 years ago
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using AX.NetworkSystem;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Net;
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using System.Security.Cryptography;
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using System.Xml;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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public class AddDisaster : MonoBehaviour
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{
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private Button addBtn;
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// Use this for initialization
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void Start()
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{
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addBtn = GetComponent<Button>();
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addBtn.onClick.AddListener(AddNewDisaster);
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}
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void AddNewDisaster()
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{
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//获取灾情名称
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ResourceLoadWindow.Instance.LoadInputWindow("请输入灾情名称", ConfirmNewDisaster, null, null);
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}
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private void ConfirmNewDisaster(string disasterName)
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{
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DisasterInfo msg = new DisasterInfo();
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msg.Name = disasterName;
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//向服务端申请新建灾情,成功后调用AddDisasterSucced
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// NetworkManager.Default.SendAsync("CREATE_DISASTER_INFO_REQUEST", msg);
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//单机版
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msg.LastTime = DateTime.Now.ToString();
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DisasterInfosManager.Instance.AddNewDisasterInfo(msg);
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}
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}
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