13 lines
301 B
13 lines
301 B
4 years ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ReplaySplash : ReplaySimpleObject
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{
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public override void SetCloneGameObject(GameObject obj, string json)
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{
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obj.AddComponent<ObjSelectCtrl>();
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obj.AddComponent<ObjDelete>();
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}
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}
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