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36 lines
857 B
36 lines
857 B
4 years ago
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using AX.MessageSystem;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class WaterCurtainControl : CloneGameObjInfo {
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public override void Awake()
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{
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base.Awake();
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gameObjType = CloneObjType.CurtainLine;
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gameObject.SetActive(false);
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MessageDispatcher.AddListener("ControlWaterCurtain", ControlCurtain);
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}
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private void ControlCurtain(IMessage obj)
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{
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var data = (CurtainData)obj.Data;
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if (data.id == this.gameObjID)
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{
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gameObject.SetActive(data.on);
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}
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}
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public override void OnDestroy()
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{
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base.OnDestroy();
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MessageDispatcher.RemoveListener("ControlWaterCurtain", ControlCurtain);
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}
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}
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public class CurtainData
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{
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public long id;
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public bool on;
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}
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