using System.Collections;
using UnityEngine;
using UnityEngine.UI;
public class TextHintWindowManager : MonoBehaviour
{
///
/// 文本提示
///
/// 提示内容
/// 停留时间
public void SetWindow(string hintText, float stayTime)
{
transform.name = "HintTextWindow";
//transform.SetParent(GameObject.Find("Canvas").transform);
//if (transform.parent.GetComponent().referenceResolution.x != 1920)
//{
// transform.localScale = new Vector3(0.8f, 0.8f, 1);
//}
//else
//{
// transform.localScale = new Vector3(1, 1, 1);
//}
//GetComponent().anchoredPosition = new Vector2(0, 300);
transform.Find("Text").GetComponent().text = hintText;
StartCoroutine(DestoryWindow(stayTime));
//transform.SetSiblingIndex(transform.parent.childCount - 2);
transform.SetAsLastSibling();
}
private IEnumerator DestoryWindow(float stayTime)
{
yield return new WaitForSeconds(stayTime);
Destroy(gameObject);
}
}