using System.Collections; using System.Collections.Generic; using UnityEngine; public class BoiloverController : MonoBehaviour { private OilSpread spread; private GameObject FireBottom; void Start() { spread = GetComponentInChildren(); FireBottom = transform.Find("FireBottom").gameObject; spread.oilSpred = true; } // Update is called once per frame void Update() { if (spread.transform.localScale.x >= spread.scale - 0.1f) { if (!FireBottom.gameObject.activeSelf) FireBottom.gameObject.SetActive(true); if (GetComponent()) { GetComponent().CatchFire = true; } } } }