using System.Collections; using System.Collections.Generic; using UnityEngine; using AX.MessageSystem; using AX.InputSystem; public class DogBiteCommand : Command { public static readonly DogBiteCommand Instance = new DogBiteCommand(); public override void Execute(long gameObjID, CmdArgs arg) { base.Execute(gameObjID, arg); MessageDispatcher.SendMessage(gameObjID, "DOG_BITE_COMMAND", arg); } }