大连中石油电子沙盘
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using AX.MessageSystem;
using System;
using AX.InputSystem;
[RequireComponent(typeof(CameraManager))]
public class CameraRotation : MonoBehaviour
{
private float timeStart;
private float timeEnd;
private CameraManager cameraManager;
// Use this for initialization
void Start()
{
cameraManager = GetComponent<CameraManager>();
MessageDispatcher.AddListener("RecordStatusPause", changed);
}
private void changed(IMessage obj)
{
if (ReplaySetting.PlayStatus == PlayStatus.isEditor && RecordManager.Instance.recordStatus == RecordStatus.pause)
{
if (timeStart != 0 && timeEnd == 0)
{
timeEnd = RecordManager.Instance.RecordTimer;
cameraManager.AddRecordCamera(timeStart, timeEnd - timeStart);
timeStart = 0;
}
}
}
// Update is called once per frame
void Update()
{
}
void OnEnable()
{
MessageDispatcher.AddListener("ROTATE_ENTER_COMMAND", RotateEnterExecute);
MessageDispatcher.AddListener("ROTATING_COMMAND", RotatingExecute);
MessageDispatcher.AddListener("ROTATE_EXIT_COMMAND", RotateExitExecute);
}
void OnDisable()
{
MessageDispatcher.RemoveListener("ROTATE_ENTER_COMMAND", RotateEnterExecute);
MessageDispatcher.RemoveListener("ROTATING_COMMAND", RotatingExecute);
MessageDispatcher.RemoveListener("ROTATE_EXIT_COMMAND", RotateExitExecute);
}
void OnDestroy()
{
MessageDispatcher.RemoveListener("ROTATE_ENTER_COMMAND", RotateEnterExecute);
MessageDispatcher.RemoveListener("ROTATING_COMMAND", RotatingExecute);
MessageDispatcher.RemoveListener("ROTATE_EXIT_COMMAND", RotateExitExecute);
}
private void RotateEnterExecute(IMessage obj)
{
var data = (CameraCmdArgs)obj.Data;
cameraManager.UpdateCameraRotationData(data);
timeStart = RecordManager.Instance.RecordTimer;
}
private void RotatingExecute(IMessage obj)
{
var data = (CameraCmdArgs)obj.Data;
cameraManager.UpdateCameraRotationData(data);
}
private void RotateExitExecute(IMessage obj)
{
var data = (CameraCmdArgs)obj.Data;
cameraManager.UpdateCameraRotationData(data);
timeEnd = RecordManager.Instance.RecordTimer;
if (ReplaySetting.PlayStatus == PlayStatus.isEditor && RecordManager.Instance.recordStatus == RecordStatus.normal)
{
cameraManager.AddRecordCamera(timeStart, timeEnd - timeStart);
timeStart = 0;
timeEnd = 0;
}
}
}