大连中石油电子沙盘
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using AX.MessageSystem;
public class ObjDoubleClick : MonoBehaviour
{
private DateTime t1, t2;
private void OnMouseDown()
{
t2 = DateTime.Now;
if (t2 - t1 < new TimeSpan(0, 0, 0, 0, 400) && !EventSystem.current.IsPointerOverGameObject())
{
if (ReplaySetting.PlayStatus == PlayStatus.isReplay)
return;
ClickFunc();
}
t1 = t2;
}
public virtual void ClickFunc()
{
MessageDispatcher.SendMessage("CANCEL_CLONEBTN_SELECTED_COMMAND");
}
}