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using System.Collections; |
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using UnityEngine; |
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/// <summary> |
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/// 保持平台水平位置 |
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/// </summary> |
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public class HorizontalKeep : MonoBehaviour |
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{ |
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private void Update() |
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{ |
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var theta = Vector3.Dot(transform.forward, Vector3.up); |
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var angle = Mathf.Rad2Deg * theta; |
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transform.Rotate(angle, 0, 0); |
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} |
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}
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