大连中石油电子沙盘
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using System.Collections;
using UnityEngine;
using UnityEngine.UI;
public class TextHintWindowManager : MonoBehaviour
{
/// <summary>
/// 文本提示
/// </summary>
/// <param name="hintText">提示内容</param>
/// <param name="stayTime">停留时间</param>
public void SetWindow(string hintText, float stayTime)
{
transform.name = "HintTextWindow";
//transform.SetParent(GameObject.Find("Canvas").transform);
//if (transform.parent.GetComponent<CanvasScaler>().referenceResolution.x != 1920)
//{
// transform.localScale = new Vector3(0.8f, 0.8f, 1);
//}
//else
//{
// transform.localScale = new Vector3(1, 1, 1);
//}
//GetComponent<RectTransform>().anchoredPosition = new Vector2(0, 300);
transform.Find("Text").GetComponent<Text>().text = hintText;
StartCoroutine(DestoryWindow(stayTime));
//transform.SetSiblingIndex(transform.parent.childCount - 2);
transform.SetAsLastSibling();
}
private IEnumerator DestoryWindow(float stayTime)
{
yield return new WaitForSeconds(stayTime);
Destroy(gameObject);
}
}