大连中石油电子沙盘
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33 lines
695 B

using AX.MessageSystem;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class HideUIWhileClear : MonoBehaviour
{
// Use this for initialization
void Start()
{
MessageDispatcher.AddListener("ClearObject", HideUI);
}
private void HideUI(IMessage obj)
{
if (GetComponent<MultiSelectNAV>())
{
GetComponent<MultiSelectNAV>().Clear();
return;
}
if (gameObject.activeInHierarchy)
{
gameObject.SetActive(false);
}
}
private void OnDestroy()
{
MessageDispatcher.RemoveListener("ClearObject", HideUI);
}
}