You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
94 lines
3.7 KiB
94 lines
3.7 KiB
using System.Collections; |
|
using System.Collections.Generic; |
|
using UnityEngine; |
|
|
|
public class CloneBoilover : CloneSingleObj |
|
{ |
|
|
|
private GameObject ClonedObj; |
|
private float dis = 0; |
|
void Start() |
|
{ |
|
|
|
} |
|
|
|
// Update is called once per frame |
|
void Update() |
|
{ |
|
|
|
} |
|
protected override void Clone() |
|
{ |
|
var hitPoint = data.hitPos; |
|
Vector3 clonedObjPos = new Vector3(hitPoint.x, hitPoint.y + Height, hitPoint.z); |
|
ClonedObj = EntitiesManager.Instance.CreateObj(clonePrefab, clonedObjPos, transform, gameObjID); |
|
//ClonedObj.name = cloneObjType.ToString() + number++; |
|
ClonedObj.name = gameObjID.ToString();//名字即ID |
|
//clonedObj.name = CloneObjectTool.Instance().getCloneObjectName(cloneObjType); |
|
////有需要的类型赋值头顶名 |
|
//string topname = CloneObjName.Instance.GetCloneNameByType(cloneObjType); |
|
SelectedObjs.gameObjs.Add(ClonedObj); |
|
//设置克隆物体所在楼层属性,属性从点击的对象上获取 |
|
var hitObj = EntitiesManager.Instance.GetEntityByID(data.gameObjID); |
|
CloneGameObjInfo floorMsg = hitObj.GetComponent<CloneGameObjInfo>(); |
|
CloneGameObjInfo objMsg = ClonedObj.GetComponent<CloneGameObjInfo>(); |
|
objMsg.gameObjType = cloneObjType; |
|
objMsg.buildNum = floorMsg.buildNum; |
|
objMsg.floorNum = floorMsg.floorNum; |
|
objMsg.interlayerNum = floorMsg.interlayerNum; |
|
|
|
RaycastHit[] AllHit = Physics.RaycastAll(hitPoint, Vector3.down, 100f, LayerMask.NameToLayer("SoliderRoad")); |
|
foreach (RaycastHit hit in AllHit) |
|
{ |
|
//if (hit.transform.name.ToUpper().Contains("DIMIAN")) |
|
{ |
|
dis = Vector3.Distance(hit.point, hitPoint); |
|
Debug.Log(dis); |
|
} |
|
} |
|
//调节大小 |
|
ClonedObj.transform.localScale = new Vector3(1, dis / 9.2f, 1); |
|
ClonedObj.transform.Translate(Vector3.down * (dis / 2 - 0.4f)); |
|
Vector3 hitobjVec = hitObj.transform./*.parent.*/position; |
|
//Debug.Log(hitObj.transform.parent.name); |
|
ClonedObj.transform.LookAt(new Vector3(hitobjVec.x, ClonedObj.transform.position.y, hitobjVec.z)); |
|
|
|
SetCloneGameObject(ClonedObj); |
|
AddRecordEventClone(ClonedObj.transform);//测试 |
|
} |
|
public override void AddRecordEventClone(Transform obj) |
|
{ |
|
if (ReplaySetting.PlayStatus == PlayStatus.isEditor && RecordManager.Instance.recordStatus == RecordStatus.normal) |
|
{ |
|
var eventData = new EventData(); |
|
eventData.time = RecordManager.Instance.RecordTimer; |
|
eventData.cloneObjType = cloneObjType; |
|
eventData.eventType = RecordEventType.Clone; |
|
var data = new BoiloverData(); |
|
obj.GetComponent<BoiloverControl>().GetBoiloverData(data); |
|
SetBaseData(data, obj); |
|
string json = JsonUtility.ToJson(data); |
|
eventData.json = json; |
|
RecordManager.Instance.jsonData.eventDataList.Add(eventData); |
|
} |
|
} |
|
public override void AddRecordFrame(List<ObjectData> list) |
|
{ |
|
foreach (Transform child in transform) |
|
{ |
|
BoiloverData data = new BoiloverData(); |
|
child.GetComponent<BoiloverControl>().GetBoiloverData(data); |
|
SetBaseData(data, child); |
|
string json = JsonUtility.ToJson(data); |
|
var objectJson = new ObjectData(); |
|
objectJson.cloneObjType = cloneObjType; |
|
objectJson.json = json; |
|
list.Add(objectJson); |
|
} |
|
} |
|
public override void SetCloneGameObject(GameObject obj) |
|
{ |
|
obj.AddComponent<ObjSelectCtrl>(); |
|
obj.AddComponent<ObjDelete>(); |
|
} |
|
}
|
|
|