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119 lines
4.2 KiB
119 lines
4.2 KiB
using AX.InputSystem; |
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using AX.MessageSystem; |
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using System; |
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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/// <summary> |
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///克隆单一物体 |
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/// </summary> |
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[DisallowMultipleComponent] |
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public class CloneSingleObj : CloneBase |
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{ |
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[SerializeField] |
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[Tooltip("距离地面距离")] |
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protected float Height = 0; |
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protected long gameObjID; |
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protected CloneCmdArgs data; |
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protected GameObject clonedObj; |
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public override void Execute(IMessage obj) |
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{ |
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gameObjID = (long)obj.Sender; |
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data = ((CloneCmdArgs)obj.Data); |
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if (data.cloneObjType == cloneObjType) |
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{ |
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Clone(); |
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} |
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} |
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protected virtual void Clone() |
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{ |
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var hitPoint = data.hitPos; |
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Vector3 clonedObjPos = new Vector3(hitPoint.x, hitPoint.y + Height, hitPoint.z); |
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clonedObj = EntitiesManager.Instance.CreateObj(clonePrefab, clonedObjPos, transform, gameObjID); |
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clonedObj.name = gameObjID.ToString();//名字即ID |
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//clonedObj.name = CloneObjectTool.Instance().getCloneObjectName(cloneObjType); |
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////有需要的类型赋值头顶名 |
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//string topname = CloneObjName.Instance.GetCloneNameByType(cloneObjType); |
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SelectedObjs.gameObjs.Add(clonedObj); |
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//设置克隆物体所在楼层属性,属性从点击的对象上获取 |
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var hitObj = EntitiesManager.Instance.GetEntityByID(data.gameObjID); |
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number++; |
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CloneGameObjInfo objMsg = clonedObj.GetComponent<CloneGameObjInfo>(); |
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objMsg.gameObjType = cloneObjType; |
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if (hitObj.GetComponent<CloneGameObjInfo>()) |
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{ |
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CloneGameObjInfo floorMsg = hitObj.GetComponent<CloneGameObjInfo>(); |
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objMsg.buildNum = floorMsg.buildNum; |
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objMsg.floorNum = floorMsg.floorNum; |
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objMsg.interlayerNum = floorMsg.interlayerNum; |
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} |
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SetCloneGameObject(clonedObj); |
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AddRecordEventClone(clonedObj.transform);//测试 |
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} |
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public virtual void SetCloneGameObject(GameObject obj) |
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{ |
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obj.AddComponent<ObjSelectCtrl>(); |
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obj.AddComponent<ObjDrag>(); |
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obj.AddComponent<ObjDelete>(); |
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} |
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/// <summary> |
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/// 添加初始状态记录 |
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/// </summary> |
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/// <param name="list"></param> |
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public override void AddRecordFrame(List<ObjectData> list) |
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{ |
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foreach (Transform child in transform) |
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{ |
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var data = new RecordObjectBase(); |
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SetBaseData(data, child); |
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string json = JsonUtility.ToJson(data); |
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var objectJson = new ObjectData(); |
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objectJson.cloneObjType = cloneObjType; |
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objectJson.json = json; |
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list.Add(objectJson); |
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} |
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} |
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public void SetBaseData(RecordObjectBase data, Transform obj) |
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{ |
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var msg = obj.GetComponent<CloneGameObjInfo>(); |
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data.gameObjType = msg.gameObjType; |
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data.objectName = obj.gameObject.name; |
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data.buildNum = msg.buildNum; |
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data.floorNum = msg.floorNum; |
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data.interlayerNum = msg.interlayerNum; |
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data.myTransform.setMyPosition(obj.localPosition); |
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data.myTransform.setMyRotation(obj.localRotation); |
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data.myTransform.setMyScale(obj.localScale); |
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data.isActive = obj.gameObject.activeSelf; |
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if (obj.GetComponent<ObjSelectCtrl>()) |
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{ |
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data.IsSelect= obj.GetComponent<ObjSelectCtrl>().selected; |
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} |
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} |
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/// <summary> |
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/// 添加记录(克隆) |
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/// </summary> |
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public override void AddRecordEventClone(Transform obj) |
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{ |
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if (ReplaySetting.PlayStatus == PlayStatus.isEditor && RecordManager.Instance.recordStatus == RecordStatus.normal) |
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{ |
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var eventData = new EventData(); |
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eventData.time = RecordManager.Instance.RecordTimer; |
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eventData.cloneObjType = cloneObjType; |
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eventData.eventType = RecordEventType.Clone; |
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var data = new RecordObjectBase(); |
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SetBaseData(data, obj); |
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string json = JsonUtility.ToJson(data); |
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eventData.json = json; |
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RecordManager.Instance.jsonData.eventDataList.Add(eventData); |
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} |
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} |
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public override void AddRecordTag(List<ObjectData> list) |
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{ |
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} |
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}
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