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66 lines
2.6 KiB
66 lines
2.6 KiB
using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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public class CloneSplash : CloneSingleObj |
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{ |
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private GameObject ClonedObj; |
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// Use this for initialization |
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void Start() |
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{ |
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} |
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// Update is called once per frame |
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void Update() |
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{ |
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} |
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protected override void Clone() |
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{ |
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var hitPoint = data.hitPos; |
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Vector3 clonedObjPos = new Vector3(hitPoint.x, hitPoint.y + Height, hitPoint.z); |
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ClonedObj = EntitiesManager.Instance.CreateObj(clonePrefab, clonedObjPos, transform, gameObjID); |
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//ClonedObj.name = cloneObjType.ToString() + number++; |
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ClonedObj.name = gameObjID.ToString();//名字即ID |
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//clonedObj.name = CloneObjectTool.Instance().getCloneObjectName(cloneObjType); |
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////有需要的类型赋值头顶名 |
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//string topname = CloneObjName.Instance.GetCloneNameByType(cloneObjType); |
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SelectedObjs.gameObjs.Add(ClonedObj); |
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//设置克隆物体所在楼层属性,属性从点击的对象上获取 |
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var hitObj = EntitiesManager.Instance.GetEntityByID(data.gameObjID); |
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CloneGameObjInfo floorMsg = hitObj.GetComponent<CloneGameObjInfo>(); |
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CloneGameObjInfo objMsg = ClonedObj.GetComponent<CloneGameObjInfo>(); |
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objMsg.gameObjType = cloneObjType; |
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objMsg.buildNum = floorMsg.buildNum; |
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objMsg.floorNum = floorMsg.floorNum; |
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objMsg.interlayerNum = floorMsg.interlayerNum; |
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//float dis = 0; |
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//RaycastHit[] AllHit = Physics.RaycastAll(hitPoint, Vector3.down, 100f, LayerMask.NameToLayer("SoliderRoad")); |
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//foreach (RaycastHit hit in AllHit) |
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//{ |
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// Debug.Log(hit.transform.name + "down"); |
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// if (hit.transform.name.ToUpper().Contains("DIMIAN")) |
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// { |
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// dis = Vector3.Distance(hit.point, hitPoint); |
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// Debug.Log(dis); |
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// } |
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//} |
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////调节大小 |
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//ClonedObj.transform.localScale = new Vector3(1, dis / 9.2f, 1); |
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//ClonedObj.transform.Translate(Vector3.down * (dis / 2 - 0.4f)); |
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Vector3 hitobjVec = hitObj.transform/*.parent*/.position; |
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//Debug.Log(hitObj.transform.parent.name); |
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ClonedObj.transform.LookAt(new Vector3(hitobjVec.x, ClonedObj.transform.position.y, hitobjVec.z)); |
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ClonedObj.transform.Rotate(new Vector3(0, -180, 0)); |
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SetCloneGameObject(ClonedObj); |
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AddRecordEventClone(ClonedObj.transform);//测试 |
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} |
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public override void SetCloneGameObject(GameObject obj) |
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{ |
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obj.AddComponent<ObjSelectCtrl>(); |
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obj.AddComponent<ObjDelete>(); |
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} |
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}
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