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43 lines
1.1 KiB
43 lines
1.1 KiB
using UnityEngine; |
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using System.Collections; |
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using AX.DevelopEngine; |
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using AX.Timer; |
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public class UniqueIdentifier : MonoSingleton<UniqueIdentifier> |
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{ |
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private Timer timer_quit; |
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/// <summary> |
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/// 只需调用一下初始化即可 |
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/// 无需其他逻辑 |
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/// </summary> |
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public void Init() |
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{ |
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} |
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// Use this for initialization |
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void Start() |
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{ |
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string original_filepath = Application.dataPath + @"/xml/UniqueIdentifier.xml"; |
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XmlProcess xmlProcess = new XmlProcess(original_filepath); |
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var flag = xmlProcess.CheckUnique("assets", "id"); |
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timer_quit = new Timer(5.0f); |
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if (!flag) |
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{ |
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timer_quit.AddTimeOutEvent(() => |
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{ |
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QuitApplicationManager.Instance.SureQuit(); |
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}); |
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timer_quit.StartTimer(); |
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} |
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} |
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void Update() |
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{ |
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timer_quit.UpdateTimer(); |
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} |
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private void OnGUI() |
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{ |
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if (timer_quit.IsTimering) |
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{ |
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QuitApplicationManager.Instance.SetGuiTip("机器码验证校验失败,程序即将退出! " + timer_quit.GetRemainingTime()); |
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} |
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} |
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}
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