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26 lines
784 B
26 lines
784 B
using UnityEngine; |
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using System.Collections; |
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public class ScrollingUVs : MonoBehaviour |
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{ |
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public int materialIndex = 0; |
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public Vector2 uvAnimationRate = new Vector2(1.0f, 0.0f); |
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public string textureName = "_MainTex"; |
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public bool ScrollBump = true; |
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public string bumpName = "_BumpMap"; |
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Vector2 uvOffset = Vector2.zero; |
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void LateUpdate() |
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{ |
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uvOffset += (uvAnimationRate * Time.deltaTime); |
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if (this.GetComponent<Renderer>().enabled) |
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{ |
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this.GetComponent<Renderer>().materials[materialIndex].SetTextureOffset(textureName, uvOffset); |
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if (ScrollBump) |
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{ |
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this.GetComponent<Renderer>().materials[materialIndex].SetTextureOffset(bumpName, uvOffset); |
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} |
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} |
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} |
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}
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