大连中石油电子沙盘
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using UnityEngine;
using System.Collections;
public class OilParticleControl : MonoBehaviour
{
private ParticleSystem particle;
[SerializeField]
private bool startLifetimeIsOn;
[SerializeField]
private bool startSizeIsOn;
[SerializeField]
private bool RateIsOn;
[SerializeField]
private bool shapIsOn;
private void Start()
{
particle = GetComponent<ParticleSystem>();
mo = particle.emission;
shap = particle.shape;
curve = new ParticleSystem.MinMaxCurve(mo.rate.constant);
if (RateIsOn)
InvokeRepeating("RateControl", RateLateTime, Time.deltaTime);
if (startSizeIsOn)
InvokeRepeating("startSizeControl", startSizeLateTime, Time.deltaTime);
if (startLifetimeIsOn)
InvokeRepeating("startLifetimeControl", startLifetimeLateTime, Time.deltaTime);
if (shapIsOn)
{
if (shap.shapeType == ParticleSystemShapeType.Cone)
InvokeRepeating("ConeShapControl", radiusLateTime, Time.deltaTime);
if (shap.shapeType == ParticleSystemShapeType.Box)
InvokeRepeating("BoxShapContron", BoxLateTime, Time.deltaTime);
}
}
private void Update()
{
}
[SerializeField]
private float RateMax;//数量
[SerializeField]
private float RateSpeed;//数量速度
[SerializeField]
private float RateLateTime;//延迟时间
private ParticleSystem.EmissionModule mo;
private ParticleSystem.MinMaxCurve curve;
//发射数量
private void RateControl()
{
if (curve.constant < RateMax)
{
curve.constant += Time.deltaTime * RateSpeed;
mo.rate = curve;
}
else
CancelInvoke("RateControl");
}
[SerializeField]
private float startSizeMax;//大小
[SerializeField]
private float startSizeSpeed;//速度
[SerializeField]
private float startSizeLateTime;//延迟时间
//粒子大小
private void startSizeControl()
{
if (particle.startSize < startSizeMax)
{
particle.startSize += Time.deltaTime * startSizeSpeed;
}
else
CancelInvoke("startSizeControl");
}
[SerializeField]
private float startLifetimeMax;//生命周期
[SerializeField]
private float startLifetimeSpeed;//速度
[SerializeField]
private float startLifetimeLateTime;//延迟时间
//生命周期
private void startLifetimeControl()
{
if (particle.startLifetime < startLifetimeMax)
{
particle.startLifetime += Time.deltaTime * startLifetimeSpeed;
}
else
CancelInvoke("startLifetimeControl");
}
[SerializeField]
private float radiusMax;//最大半径
[SerializeField]
private float radiusSpeed;//速度
[SerializeField]
private float radiusLateTime;//延迟时间
public ParticleSystem.ShapeModule shap;
public float NowShape;
//圆形发射器大小
private void ConeShapControl()
{
if (shap.radius < radiusMax)
{
shap.radius += Time.deltaTime * radiusSpeed;
NowShape = shap.radius;
}
else
CancelInvoke("ConeShapControl");
}
[SerializeField]
private Vector3 BoxMax;//最大尺寸
[SerializeField]
private Vector3 BoxSpeed;//速度
[SerializeField]
private float BoxLateTime;//延迟时间
//方形发射器大小
private void BoxShapContron()
{
if (shap.scale.x < BoxMax.x)
shap.scale = new Vector3(shap.scale.x + Time.deltaTime * BoxSpeed.x, shap.scale.y, shap.scale.z);
if (shap.scale.y < BoxMax.y)
shap.scale = new Vector3(shap.scale.x, shap.scale.y + Time.deltaTime * BoxSpeed.y, shap.scale.z);
if (shap.scale.z < BoxMax.z)
shap.scale = new Vector3(shap.scale.x, shap.scale.y, shap.scale.z + Time.deltaTime * BoxSpeed.z);
if (shap.scale.x >= BoxMax.x && shap.scale.y >= BoxMax.y && shap.scale.z >= BoxMax.z)
CancelInvoke("BoxShapContron");
}
}