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64 lines
1.8 KiB
64 lines
1.8 KiB
using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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public class OilSpread : MonoBehaviour |
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{ |
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//private CapsuleCollider capsule; |
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public BoxCollider boxColider; |
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// Use this for initialization |
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void Start() |
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{ |
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ranyou = this.gameObject; |
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//capsule = this.GetComponent<CapsuleCollider>(); |
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//boxColider = GetComponent<BoxCollider>(); |
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} |
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public bool oilSpred;//开始蔓延 |
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/// <summary> |
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/// 蔓延速度 |
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/// </summary> |
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[SerializeField] |
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private float SpreadSpeed = 0.05f; |
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[SerializeField] |
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public float scale = 1.2f; |
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void Update() |
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{ |
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//if (oilSpred && capsule) |
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if (oilSpred && boxColider) |
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RanYouControl(); |
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} |
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/// <summary> |
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/// 燃油 |
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/// </summary> |
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private GameObject ranyou; |
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public float ranyouScale = 0; |
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private void RanYouControl() |
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{ |
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if (ranyouScale < scale - 0.1f) |
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{ |
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//CapsuleRadius(); |
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BoxColiderController(); |
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ranyouScale += Time.deltaTime * SpreadSpeed * (scale - ranyouScale) * ReplayManager.playSpeed; |
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ranyou.transform.localScale = new Vector3(ranyouScale, ranyou.transform.localScale.y, ranyouScale); |
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} |
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} |
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private void BoxColiderController() |
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{ |
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float can = boxColider.size.x; |
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can += Time.deltaTime * SpreadSpeed * (scale - ranyouScale) * 4.5f * ReplayManager.playSpeed; |
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boxColider.size = new Vector3(can, 1.5f, can); |
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} |
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//private void CapsuleRadius() |
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//{ |
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// capsule.radius += Time.deltaTime * SpreadSpeed * (scale - ranyouScale) * 2; |
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//} |
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public void DelaySet() |
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{ |
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transform.localScale = new Vector3(1.1f, 0.7f, 1.1f); |
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Destroy(GetComponent<CapsuleCollider>()); |
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transform.parent.GetComponent<SetFireDire>().SetRanYouPos(); |
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} |
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}
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