防城港单机
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

112 lines
2.5 KiB

fileFormatVersion: 2
guid: 859e46ec1f2bad84aa4d28fd49c46790
timeCreated: 1543406718
licenseType: Pro
ModelImporter:
serializedVersion: 19
fileIDToRecycleName:
100000: DXXHS0
100002: DXXHS1
100004: DXXHS2
100006: DXXHS3
100008: DXXHS4
100010: DXXHSZi
100012: //RootNode
400000: DXXHS0
400002: DXXHS1
400004: DXXHS2
400006: DXXHS3
400008: DXXHS4
400010: DXXHSZi
400012: //RootNode
2300000: DXXHS0
2300002: DXXHS1
2300004: DXXHS2
2300006: DXXHS3
2300008: DXXHS4
2300010: DXXHSZi
3300000: DXXHS0
3300002: DXXHS1
3300004: DXXHS2
3300006: DXXHS3
3300008: DXXHS4
3300010: DXXHSZi
4300000: DXXHSZi
4300002: DXXHS1
4300004: DXXHS2
4300006: DXXHS3
4300008: DXXHS4
4300010: DXXHS0
7400000: Take 001
9500000: //RootNode
materials:
importMaterials: 1
materialName: 0
materialSearch: 1
animations:
legacyGenerateAnimations: 4
bakeSimulation: 0
resampleCurves: 1
optimizeGameObjects: 0
motionNodeName:
rigImportErrors:
rigImportWarnings:
animationImportErrors:
animationImportWarnings:
animationRetargetingWarnings:
animationDoRetargetingWarnings: 0
animationCompression: 1
animationRotationError: 0.5
animationPositionError: 0.5
animationScaleError: 0.5
animationWrapMode: 0
extraExposedTransformPaths: []
clipAnimations: []
isReadable: 1
meshes:
lODScreenPercentages: []
globalScale: 1
meshCompression: 0
addColliders: 0
importBlendShapes: 1
swapUVChannels: 0
generateSecondaryUV: 0
useFileUnits: 1
optimizeMeshForGPU: 1
keepQuads: 0
weldVertices: 1
secondaryUVAngleDistortion: 8
secondaryUVAreaDistortion: 15.000001
secondaryUVHardAngle: 88
secondaryUVPackMargin: 4
useFileScale: 1
tangentSpace:
normalSmoothAngle: 60
normalImportMode: 0
tangentImportMode: 3
importAnimation: 1
copyAvatar: 0
humanDescription:
serializedVersion: 2
human: []
skeleton: []
armTwist: 0.5
foreArmTwist: 0.5
upperLegTwist: 0.5
legTwist: 0.5
armStretch: 0.05
legStretch: 0.05
feetSpacing: 0
rootMotionBoneName:
rootMotionBoneRotation: {x: 0, y: 0, z: 0, w: 1}
hasTranslationDoF: 0
hasExtraRoot: 0
skeletonHasParents: 1
lastHumanDescriptionAvatarSource: {instanceID: 0}
animationType: 2
humanoidOversampling: 1
additionalBone: 0
userData:
assetBundleName:
assetBundleVariant: