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139 lines
3.8 KiB
139 lines
3.8 KiB
4 years ago
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using AX.MessageSystem;
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using System;
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using System.ComponentModel;
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using UnityEngine;
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public class TruckSkillSPanel : ResourceLoadPanel<TruckSkillSPanel>
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{
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private CloneObjType cloneObjType;
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private GameObject chooseObj;
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public GameObject TruckArmPanel;
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void Awake()
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{
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MessageDispatcher.AddListener("CANCEL_SELECTED_COMMAND", EscCancelSelected);
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//MessageDispatcher.AddListener("RADIO_SELECTED_COMMAND", EscCancelSelected);
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MessageDispatcher.AddListener("TruckSkillsPanelDraw", setData);
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MessageDispatcher.AddListener("SelectChange", SelectChange);
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MessageDispatcher.AddListener("DeleteObj", DeleteObj);
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}
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private void SelectChange(IMessage obj)
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{
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if (this==null) { return; }
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GameObject select = (GameObject)obj.Data;
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if (select.GetComponent<TruckMessages>())
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{
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if (select != chooseObj)
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{
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gameObject.SetActive(true);
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chooseObj = select;
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MessageDispatcher.SendMessage("SetTrcukSkills", chooseObj);
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}
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}
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else
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gameObject.SetActive(false);
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}
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private void DeleteObj(IMessage message)
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{
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if (!gameObject.activeSelf)
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return;
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var obj = message.Data as GameObject;
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if (obj == chooseObj)
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gameObject.SetActive(false);
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}
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private void EscCancelSelected(IMessage obj)
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{
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gameObject.SetActive(false);
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}
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void OnDisable()
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{
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chooseObj = null;
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//TruckArmPanel.SetActive(false);
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}
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void Init()
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{
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TruckArmPanel = transform.Find("TruckArmPanel").gameObject;
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cloneObjType = SelectedObjs.selectedObj.GetComponent<BaseGameObjInfo>().gameObjType;
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}
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private void setData(IMessage obj)
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{
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var newChoose = (GameObject)obj.Data;
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gameObject.SetActive(true);
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chooseObj = newChoose;
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MessageDispatcher.SendMessage("SetTrcukSkills", chooseObj);
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}
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private void OnDestroy()
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{
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MessageDispatcher.RemoveListener("CANCEL_SELECTED_COMMAND", EscCancelSelected);
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//MessageDispatcher.RemoveListener("RADIO_SELECTED_COMMAND", EscCancelSelected);
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MessageDispatcher.RemoveListener("SelectChange", SelectChange);
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MessageDispatcher.RemoveListener("TruckSkillsPanelDraw", setData);
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MessageDispatcher.RemoveListener("DeleteObj", DeleteObj);
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}
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}
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[System.Flags]
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public enum TruckSkillsEnum
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{
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/// <summary>
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/// 下车
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/// </summary>
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[Description("下车")]
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Debarkation = 1,// 1 << 0,
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/// <summary>
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/// 喷水
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/// </summary>
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[Description("喷水")]
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SprayWater = 2,//1 << 2,
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/// <summary>
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/// 喷泡沫
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/// </summary>
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[Description("喷泡沫")]
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SprayFoam = 4,// 1 << 3,
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/// <summary>
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/// 固定支架
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/// </summary>
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[Description("固定支架")]
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FixedSupport = 8,// 1 << 4,
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/// <summary>
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/// 自动举臂
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/// </summary>
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[Description("自动举臂")]
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AutomaticLiftArm = 16,//1 << 5,
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/// <summary>
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/// 收回举臂
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/// </summary>
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[Description("收回举臂")]
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PackUpTheLiftArm = 32,// 1 << 6,
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/// <summary>
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/// 破拆
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/// </summary>
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[Description("破拆")]
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ForcibleEntry = 64,// 1 << 7
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/// <summary>
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/// 照明
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/// </summary>
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[Description("照明")]
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Illumination = 128,
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/// <summary>
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/// 排烟
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/// </summary>
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[Description("排烟")]
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DischargeSmoke = 256,
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/// <summary>
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/// 选择目标
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/// </summary>
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[Description("选择目标")]
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SelectTarget = 512,
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/// <summary>
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/// 自动摇摆
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/// </summary>
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[Description("自动摇摆")]
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AutoSwing = 1024,
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/// <summary>
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/// 喷干粉
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/// </summary>
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[Description("喷干粉")]
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SprayPowder = 2048,
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}
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