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34 lines
811 B
34 lines
811 B
4 years ago
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[Serializable]
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public class RecordSetArea : RecordObjectBase
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{
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public bool isEvent = false;
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public List<Vector3> screenPositions = new List<Vector3>();
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public List<Vector3> worldPositions = new List<Vector3>();
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public Vector3 mousePos;
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public Vector3 hitPos;
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public float height;
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public string areName;
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public Color color;
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}
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public class RecordSetAreaChange : RecordObjectBase
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{
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public int index;
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public Vector3 position;
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public Vector3 mousePosition;
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}
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public class RecordSetAreaAdd : RecordObjectBase
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{
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public int addIndex;
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public Vector3 hitPos;
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public Vector3 MousePos;
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}
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public class RecordSetAreaDel : RecordObjectBase
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{
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public int delIndex;
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}
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