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37 lines
1.2 KiB
37 lines
1.2 KiB
4 years ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ReplayInstanceText : ReplaySimpleObject
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{
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/// <summary>
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/// 回放克隆
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/// </summary>
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/// <param name="json"></param>
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public override void CloneObject(string json)
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{
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var jsonData = JsonUtility.FromJson<RecordInstanceText>(json);
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var clonedObj = EntitiesManager.Instance.CreateObj(cloneBase.clonePrefab, jsonData.myTransform.getMyPosition(), transform, long.Parse(jsonData.objectName));
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clonedObj.name = jsonData.objectName;//名字即ID
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SetBaseGameObject(clonedObj, jsonData);
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SetCloneGameObject(clonedObj, json);
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SetInstanceTextData(clonedObj, jsonData);
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}
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/// <summary>
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/// 设置特殊属性
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/// </summary>
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/// <param name="obj"></param>
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public override void SetCloneGameObject(GameObject obj, string json)
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{
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base.SetCloneGameObject(obj, json);
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obj.AddComponent<TextControl>();
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}
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private void SetInstanceTextData(GameObject obj, RecordInstanceText data)
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{
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var set = obj.GetComponent<TextControl>();
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set.SetColor(data.Color);
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set.SetScale(data.Scale);
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set.SetText(data.InputField);
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}
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}
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