using System.Collections; using System.Collections.Generic; using UnityEngine; public static class GameSettings { public static OthersSettings othersSettings = new OthersSettings(); } public class OthersSettings { /// /// 是否是回放模式 /// public bool isReplayMode; /// /// 是否回放暂停 /// public bool isReplayPause; /// /// 是否回放结束 /// public bool isReplayOver; }