using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public static class GameSettings
{
public static OthersSettings othersSettings = new OthersSettings();
}
public class OthersSettings
{
///
/// 是否是回放模式
///
public bool isReplayMode;
///
/// 是否回放暂停
///
public bool isReplayPause;
///
/// 是否回放结束
///
public bool isReplayOver;
}