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49 lines
1.1 KiB
49 lines
1.1 KiB
4 years ago
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using AX.MessageSystem;
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using UnityEngine;
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public class ChangeParticle : MonoBehaviour
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{
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public ParticleEnum ParticleEnum;
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// Use this for initialization
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void Start()
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{
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MessageDispatcher.AddListener("ChangeParticle", ChangedParticle);
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}
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private void ChangedParticle(IMessage obj)
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{
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var ParticleEnum = (ParticleEnum)obj.Data;
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ResManage.Instance.LoadParticleInEnum(ParticleEnum, this.transform);
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}
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// Update is called once per frame
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void Update()
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{
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}
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public void SSS()
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{
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MessageDispatcher.SendMessage("ChangeParticle", ParticleEnum);
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}
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}
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public enum ParticleEnum
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{
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/// <summary>
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///
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/// </summary>
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None,
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/// <summary>直流喷水</summary>
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WaterStraight,
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/// <summary>开花喷水</summary>
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WaterFlower,
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/// <summary>喷雾喷水</summary>
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WaterFog,
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/// <summary>泡沫</summary>
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Froth,
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/// <summary>干粉</summary>
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DryPowder,
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Decontamination
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}
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