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37 lines
857 B
37 lines
857 B
4 years ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class ToolTaskItem : MonoBehaviour {
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Toggle Toggle;
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Text Text;
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private void Awake()
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{
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Toggle = GetComponent<Toggle>();
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Text = transform.Find("TaskName").GetComponent<Text>();
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Toggle.onValueChanged.AddListener(ToggleChanged);
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}
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private void ToggleChanged(bool arg0)
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{
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if (arg0)
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{
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ToolAttributePanel.Instance.taskInput.text = Text.text;
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}
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else
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{
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ToolAttributePanel.Instance.taskInput.text = "待命";
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}
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}
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private void OnDisable()
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{
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Toggle.isOn = false;
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}
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private void OnEnable()
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{
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if (ToolAttributePanel.Instance.taskInput.text == Text.text)
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Toggle.isOn = true;
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}
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}
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