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154 lines
3.6 KiB
154 lines
3.6 KiB
4 years ago
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using UnityEngine;
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using System.Collections;
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using MessagePack;
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namespace AX.InputSystem
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{
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/// <summary>
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/// 输入系统所用的命令接口
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/// </summary>
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public interface ICommand
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{
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void Execute(long gameObjID, CmdArgs arg);
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}
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/// <summary>
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/// 参数类型
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/// </summary>
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public class CmdArgs
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{
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public Vector3 currentCursorPos;//当前鼠标指针的位置
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}
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/// <summary>
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/// 相机操作参数
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/// </summary>
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public class CameraCmdArgs : CmdArgs
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{
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public float mouseScroll;//鼠标中键滚动值
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public float mouseX;//鼠标在屏幕坐标系下X方向的变化值
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public float mouseY;//鼠标在屏幕坐标系下Y方向的变化值
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public bool rotateStart;
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public Vector3 mousePosition;//鼠标在屏幕坐标系中的当前位置
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public bool dragStart;
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public float keyX;
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public bool targetMoveing;
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public float distance;
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public float x;
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public float y;
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}
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/// <summary>
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/// 克隆参数
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/// </summary>
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public class CloneCmdArgs : CmdArgs
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{
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public CloneObjType cloneObjType;//克隆对象类型
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public bool selected;//是否选中克隆按钮
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public Vector3 hitPos;
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public long gameObjID;
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public Vector3 mousePosition;//鼠标在屏幕坐标系中的当前位置
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public Vector3 towords;//朝向
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public Vector3 scale;//scale
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public Vector3 ClonePos;
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}
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public class DrawRectSelectRangeCmdArgs : CmdArgs
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{
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public Vector3 mousePosition;//鼠标在屏幕坐标系中的当前位置
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public bool drawRectStart;
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}
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/// <summary>
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/// UI滚动参数
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/// </summary>
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public class UIScrollCmdArgs : CmdArgs
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{
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public Vector2 vctr;
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}
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/// <summary>
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/// 人物前进控制参数
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/// </summary>
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public class CharacterMoveCmdArgs : CmdArgs
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{
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public float HorizontalAD;
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public float VerticalSW;
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}
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/// <summary>
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/// 人物后退控制参数
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/// </summary>
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public class CharacterBackCmdArgs : CmdArgs
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{
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public bool back;
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}
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/// <summary>
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/// 寻路参数
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/// </summary>
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public class PathFindingCmdArgs : CmdArgs
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{
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public Vector3 hitPoint;
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public long gameObjID;
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}
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public class UIScrollRectCmdArgs : CmdArgs
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{
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public Vector2 vctr;
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}
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public class UIDropDownValueCmdArgs : CmdArgs
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{
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public int chooseValue;
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}
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public class UIScrollBarArgs : CmdArgs
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{
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public float value;
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}
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public class UISliderArgs : CmdArgs
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{
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public float value;
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}
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public class UIToggleArgs : CmdArgs
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{
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public bool isOn;
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}
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public class UIInputFieldArgs : CmdArgs
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{
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public string msg;
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}
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/// <summary>
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/// 编辑器模式与游戏模式切换参数
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/// </summary>
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public class EditorModeCtrlArgs : CmdArgs
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{
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public bool selected;
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}
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public class ObjDragCmdArgs : CmdArgs
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{
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public Vector3 mousePosition;//鼠标在屏幕坐标系中的当前位置
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public bool dragStart;
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}
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public class OnDragCmdArgs : CmdArgs
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{
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public Vector3 position;//鼠标位置
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}
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public class ClickPointCmdArgs : CmdArgs
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{
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public long gameObjID;
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}
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public class UIColorPickerArgs : CmdArgs
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{
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[Key(2)]
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public Color color;
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}
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public class ParticleTypeCmdArgs : CmdArgs
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{
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public ParticleEnum ParticleType;
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}
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public class WeightCmdArgs : CmdArgs
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{
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public float Weight;
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}
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}
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