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53 lines
2.0 KiB
53 lines
2.0 KiB
4 years ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class CloneFireBase : CloneSingleObj
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{
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/// <summary>
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/// 添加初始状态记录
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/// </summary>
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/// <param name="list"></param>
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//public override void AddRecordFrame(List<ObjectData> list)
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//{
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// base.AddRecordFrame(list);
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// if (transform.childCount > 0)
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// foreach (Transform item in transform)
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// {
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// if (item.GetComponent<FireSpreadCtrl>())
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// {
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// FireSpreadData data = item.GetComponent<FireSpreadCtrl>().GetSpreadData();
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// ObjectData objdata = new ObjectData();
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// objdata.cloneObjType = CloneObjType.SpreadFire;
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// objdata.json = JsonUtility.ToJson(data);
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// list.Add(objdata);
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// }
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// }
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//}
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public override void AddRecordFrame(List<ObjectData> list)
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{
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foreach (Transform child in transform)
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{
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var data = child.GetComponent<FireSpreadCtrl>().GetSpreadData();
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data.rsw = child.GetComponent<FireControl>().MyData.rsw; //记录火焰温度
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data.pos = child.GetComponent<FireControl>().MyData.pos; //记录热辐射
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data.temperature = child.GetComponent<FireControl>().MyData.temperature; //记录火焰温度
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data.radiation = child.GetComponent<FireControl>().MyData.radiation; //记录热辐射
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SetBaseData(data, child);
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string json = JsonUtility.ToJson(data);
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var objectJson = new ObjectData();
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objectJson.cloneObjType = cloneObjType;
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objectJson.json = json;
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list.Add(objectJson);
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}
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}
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public override void SetCloneGameObject(GameObject obj)
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{
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obj.AddComponent<ObjSelectCtrl>();
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obj.AddComponent<ObjDrag>();
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obj.AddComponent<ObjDelete>();
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if (!obj.GetComponent<FireRoate>())
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obj.AddComponent<ObjRotate>();
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}
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}
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