海淀天下城电子沙盘单机版
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4 years ago
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RePlayFireFlow : ReplaySimpleObject {
public override void SetCloneGameObject(GameObject obj, string json)
{
base.SetCloneGameObject(obj, json);
BoiloverData data = JsonUtility.FromJson<BoiloverData>(json);
obj.GetComponent<FireFlowControl>().SetFireFlowData(data);
}
}