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14 lines
403 B
14 lines
403 B
4 years ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class RePlayFireFlow : ReplaySimpleObject {
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public override void SetCloneGameObject(GameObject obj, string json)
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{
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base.SetCloneGameObject(obj, json);
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BoiloverData data = JsonUtility.FromJson<BoiloverData>(json);
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obj.GetComponent<FireFlowControl>().SetFireFlowData(data);
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}
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}
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