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42 lines
1.0 KiB
42 lines
1.0 KiB
4 years ago
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using Newtonsoft.Json;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using UnityEngine;
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public class WaterCopeFire : MonoBehaviour
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{
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public bool IsWater;
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public float time;
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public float DurationTime = 180f;
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// Use this for initialization
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void Start()
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{
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DurationTime=float.Parse( TransformHelper.LoadJsonFromConfing("DurationTime.json"));
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}
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// Update is called once per frame
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void Update()
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{
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if (RecordEvent.IsReplay())
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return;
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if (IsWater)
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{
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time += Time.deltaTime;
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if (time >= DurationTime)
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{
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time = 0;
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EntitiesManager.Instance.DeleteObj(gameObject);
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RecordEvent.AddEventData(GetComponent<BaseGameObjInfo>().gameObjType, RecordEventType.Delete, gameObject.name);
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}
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IsWater = false;
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}
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}
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private void OnParticleCollision(GameObject other)
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{
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if (other.layer != 4)
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return;
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IsWater = true;
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}
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}
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