海淀天下城电子沙盘单机版
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4 years ago
using AX.InputSystem;
using AX.MessageSystem;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public enum RotateAxis
{
X,
Y,
Z,
}
public class FCGSPControl : ObjDoubleClick
{
public bool IsWartering;
public Transform particle;
private long id;
public GameObject part;
public GameObject water;
public Transform Hrotate;
public Transform Vrotate;
public RotateAxis HAxis;
public RotateAxis VAxis;
public string Hpath;
public string Vpath;
public float MaxV;
public float MinV;
private void Awake()
{
//sp/sp_bi/sp_tou
int num = int.Parse(name.Substring(2,name.Length-2));
////if (gameObject.name.Split('_').Length > 0)
//{
id = 1990199019901990 + num;//(long.Parse)(gameObject.name.Split('_')[1]);
GetComponent<BaseGameObjInfo>().gameObjID = id;
gameObject.name = id.ToString();
//}
EntitiesManager.Instance.AddEntity(id, gameObject);
if (!SelectedObjs.gameObjs.Contains(gameObject))
SelectedObjs.gameObjs.Add(gameObject);
if (!water)
{
water = GameObject.Instantiate(part, transform);
}
particle = transform.GetComponentInChildren<ParticleControlOfType>(true).transform;
Hrotate = transform.Find(Hpath);
Vrotate = transform.Find(Vpath);
if (particle.gameObject.activeInHierarchy)
{
particle.gameObject.SetActive(false);
}
}
// Start is called before the first frame update
void Start()
{
MessageDispatcher.AddListener("ReplayFrame", ReplayFrameZDSP);
MessageDispatcher.AddListener("ReplayEvent", ReplayEventZDSP);
MessageDispatcher.AddListener("EQUALS_COMMAND", PressureUp);
MessageDispatcher.AddListener("MINUS_COMMAND", PressureDown);
MessageDispatcher.AddListener("U_COMMAND", U);
MessageDispatcher.AddListener("J_COMMAND", J);
MessageDispatcher.AddListener("H_COMMAND", H);
MessageDispatcher.AddListener("K_COMMAND", K);
}
private void OnDestroy()
{
MessageDispatcher.RemoveListener("ReplayFrame", ReplayFrameZDSP);
MessageDispatcher.RemoveListener("ReplayEvent", ReplayEventZDSP);
MessageDispatcher.RemoveListener("EQUALS_COMMAND", PressureUp);
MessageDispatcher.RemoveListener("MINUS_COMMAND", PressureDown);
MessageDispatcher.RemoveListener("U_COMMAND", U);
MessageDispatcher.RemoveListener("J_COMMAND", J);
MessageDispatcher.RemoveListener("H_COMMAND", H);
MessageDispatcher.RemoveListener("K_COMMAND", K);
}
private void K(IMessage obj)
{
if (Hrotate==null)
{
return;
}
var gameObjID = (long)obj.Sender;
if (GetComponent<BaseGameObjInfo>().gameObjID == gameObjID)
{
var speed = ((WeightCmdArgs)obj.Data).Weight * 2f;
switch (HAxis)
{
case RotateAxis.X:
//var x = CheckV(Vrotate.localEulerAngles.x);
Hrotate.localEulerAngles += new Vector3(speed, 0, 0);
break;
case RotateAxis.Y:
Hrotate.localEulerAngles += new Vector3(0, speed, 0);
break;
case RotateAxis.Z:
Hrotate.localEulerAngles += new Vector3(0, 0, speed);
break;
default:
break;
}
RecordEvent.AddEventData(CloneObjType.None, RecordEventType.ZDSP, JsonUtility.ToJson(GetData()));
}
}
private void H(IMessage obj)
{
if (Hrotate == null)
{
return;
}
var gameObjID = (long)obj.Sender;
if (GetComponent<BaseGameObjInfo>().gameObjID == gameObjID)
{
var speed = ((WeightCmdArgs)obj.Data).Weight * 2f;
switch (HAxis)
{
case RotateAxis.X:
//var x = CheckV(Vrotate.localEulerAngles.x);
Hrotate.localEulerAngles -= new Vector3(speed, 0, 0);
break;
case RotateAxis.Y:
Hrotate.localEulerAngles -= new Vector3(0, speed, 0);
break;
case RotateAxis.Z:
Hrotate.localEulerAngles -= new Vector3(0, 0, speed);
break;
default:
break;
}
RecordEvent.AddEventData(CloneObjType.None, RecordEventType.ZDSP, JsonUtility.ToJson(GetData()));
}
}
private void J(IMessage obj)
{
if (Vrotate==null)
{
return;
}
var gameObjID = (long)obj.Sender;
if (GetComponent<BaseGameObjInfo>().gameObjID == gameObjID)
{
var speed = ((WeightCmdArgs)obj.Data).Weight * 2f;
switch (VAxis)
{
case RotateAxis.X:
var x = CheckV(Vrotate.localEulerAngles.x);
if (x < MinV)
{
Vrotate.localEulerAngles = new Vector3(MinV, Vrotate.localEulerAngles.y, Vrotate.localEulerAngles.z);
return;
}
Vrotate.localEulerAngles -= new Vector3(speed, 0, 0);
break;
case RotateAxis.Y:
var y = CheckV(Vrotate.localEulerAngles.y);
if (y < MinV)
{
Vrotate.localEulerAngles = new Vector3(Vrotate.localEulerAngles.x, y, Vrotate.localEulerAngles.z);
return;
}
Vrotate.localEulerAngles -= new Vector3(0, speed, 0);
break;
case RotateAxis.Z:
var z = CheckV(Vrotate.localEulerAngles.z);
if (z < MinV)
{
Vrotate.localEulerAngles = new Vector3(Vrotate.localEulerAngles.x, Vrotate.localEulerAngles.y, z);
return;
}
Vrotate.localEulerAngles -= new Vector3(0, 0, speed);
break;
default:
break;
}
RecordEvent.AddEventData(CloneObjType.None, RecordEventType.ZDSP, JsonUtility.ToJson(GetData()));
}
}
private void U(IMessage obj)
{
if (Vrotate == null)
{
return;
}
var gameObjID = (long)obj.Sender;
if (GetComponent<BaseGameObjInfo>().gameObjID == gameObjID)
{
var speed = ((WeightCmdArgs)obj.Data).Weight * 2f;
switch (VAxis)
{
case RotateAxis.X:
var x = CheckV(Vrotate.localEulerAngles.x);
if (x>MaxV)
{
Vrotate.localEulerAngles = new Vector3(MaxV, Vrotate.localEulerAngles.y, Vrotate.localEulerAngles.z);
return;
}
Vrotate.localEulerAngles += new Vector3( speed, 0,0);
break;
case RotateAxis.Y:
var y = CheckV(Vrotate.localEulerAngles.y);
if (y > MaxV)
{
Vrotate.localEulerAngles = new Vector3(Vrotate.localEulerAngles.x, y, Vrotate.localEulerAngles.z);
return;
}
Vrotate.localEulerAngles += new Vector3( 0,speed, 0);
break;
case RotateAxis.Z:
var z = CheckV(Vrotate.localEulerAngles.z);
if (z > MaxV)
{
Vrotate.localEulerAngles = new Vector3(Vrotate.localEulerAngles.x, Vrotate.localEulerAngles.y, z);
return;
}
Vrotate.localEulerAngles += new Vector3(0, 0,speed);
break;
default:
break;
}
ZDSPData data = GetData();
RecordEvent.AddEventData(CloneObjType.None, RecordEventType.ZDSP, JsonUtility.ToJson(data));
}
}
private void PressureDown(IMessage obj)
{
var gameObjID = (long)obj.Sender;
if (GetComponent<BaseGameObjInfo>().gameObjID == gameObjID)
{
var speed = ((WeightCmdArgs)obj.Data).Weight*0.1f;
float size = particle.GetComponent<ParticleControlOfType>().GetScaleValue();
particle.GetComponent<ParticleControlOfType>().SetScaleValue(size - speed);
RecordEvent.AddEventData(CloneObjType.None, RecordEventType.ZDSP, JsonUtility.ToJson(GetData()));
}
}
private void PressureUp(IMessage obj)
{
if (SelectedObjs.selectedObj == gameObject && ReplaySetting.PlayStatus != PlayStatus.isReplay)
{
var gameObjID = (long)obj.Sender;
if (GetComponent<BaseGameObjInfo>().gameObjID == gameObjID)
{
var speed = ((WeightCmdArgs)obj.Data).Weight*0.1f;
float size= particle.GetComponent<ParticleControlOfType>().GetScaleValue();
particle.GetComponent<ParticleControlOfType>().SetScaleValue(size+speed);
RecordEvent.AddEventData(CloneObjType.None, RecordEventType.ZDSP, JsonUtility.ToJson(GetData()));
}
}
}
private void ReplayEventZDSP(IMessage obj)
{
var eventData = (EventData)obj.Data;
if (eventData.eventType == RecordEventType.ZDSP)
{
ZDSPData data = JsonUtility.FromJson<ZDSPData>(eventData.json);
if (data.name == gameObject.name)
SetData(data);
}
}
private void ReplayFrameZDSP(IMessage obj)
{
var objectData = (ObjectData)obj.Data;
if (objectData.cloneObjType == CloneObjType.ZDSP)
{
ZDSPData data = JsonUtility.FromJson<ZDSPData>(objectData.json);
if (data.name == gameObject.name)
SetData(data);
}
}
void SetData(ZDSPData data)
{
id = data.id;
GetComponent<BaseGameObjInfo>().gameObjID = data.id;
IsWartering = data.isWatering;
particle.GetComponent<ParticleControlOfType>().SetScaleValue(data.scale);
switch (HAxis)
{
case RotateAxis.X:
Hrotate.localEulerAngles = new Vector3(data.HRoate, Hrotate.localEulerAngles.y, Hrotate.localEulerAngles.z);
break;
case RotateAxis.Y:
Hrotate.localEulerAngles = new Vector3( Hrotate.localEulerAngles.x, data.HRoate, Hrotate.localEulerAngles.z);
break;
case RotateAxis.Z:
Hrotate.localEulerAngles = new Vector3(Hrotate.localEulerAngles.x, Hrotate.localEulerAngles.y, data.HRoate);
break;
default:
break;
}
switch (VAxis)
{
case RotateAxis.X:
Vrotate.localEulerAngles = new Vector3(data.VRoate, Vrotate.localEulerAngles.y, Vrotate.localEulerAngles.z);
break;
case RotateAxis.Y:
Vrotate.localEulerAngles = new Vector3(Vrotate.localEulerAngles.x, data.VRoate, Vrotate.localEulerAngles.z);
break;
case RotateAxis.Z:
Vrotate.localEulerAngles = new Vector3(Vrotate.localEulerAngles.x, Vrotate.localEulerAngles.y, data.VRoate);
break;
default:
break;
}
//Hrotate.localEulerAngles = new Vector3(Hrotate.localEulerAngles.x, Hrotate.localEulerAngles.y, data.xRoate);
// Pao.localEulerAngles = new Vector3(data.yRoate, Pao.localEulerAngles.y, Pao.localEulerAngles.z);
if (IsWartering)
particle.gameObject.SetActive(true);
else
particle.gameObject.SetActive(false);
}
// Update is called once per frame
void Update()
{
}
public override void ClickFunc()
{
base.ClickFunc();
if (!IsWartering)
ResourceLoadWindow.Instance.LoadTipWindow("开启喷水?", () =>
{
IsWartering = true;
particle.gameObject.SetActive(true);
RecordEvent.AddEventData(CloneObjType.None, RecordEventType.ZDSP, JsonUtility.ToJson(GetData()));
}, null);
else
ResourceLoadWindow.Instance.LoadTipWindow("关闭喷水?", () =>
{
IsWartering = false;
particle.gameObject.SetActive(false);
RecordEvent.AddEventData(CloneObjType.None, RecordEventType.ZDSP, JsonUtility.ToJson(GetData()));
}, null);
}
public ZDSPData GetData()
{
ZDSPData data = new ZDSPData
{
name = gameObject.name,
id = this.id,
isWatering = IsWartering,
scale = particle.GetComponent<ParticleControlOfType>().GetScaleValue(),
HAxis = HAxis,
VAxis = VAxis,
// xRoate = Hrotate.localEulerAngles.z,
// yRoate = Vrotate.localEulerAngles.x
};
switch (data.VAxis)
{
case RotateAxis.X:
data.VRoate= Vrotate.localEulerAngles.x;
break;
case RotateAxis.Y:
data.VRoate = Vrotate.localEulerAngles.y;
break;
case RotateAxis.Z:
data.VRoate = Vrotate.localEulerAngles.z;
break;
default:
break;
}
switch (data.HAxis)
{
case RotateAxis.X:
data.HRoate = Hrotate.localEulerAngles.x;
break;
case RotateAxis.Y:
data.HRoate = Hrotate.localEulerAngles.y;
break;
case RotateAxis.Z:
data.HRoate = Hrotate.localEulerAngles.z;
break;
default:
break;
}
return data;
}
private float CheckV(float x)
{
if (x >= 180 && x <= 360)
{
x = x - 360;
}
return x;
}
}