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46 lines
923 B
46 lines
923 B
4 years ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ZDSPParticle : ParticleControl
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{
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protected override void Init()
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{
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base.Init();
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UseGravityModifier = false;
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UseSpeed = false;
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scaleMin = 0.1f;
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scaleMax = 4f;
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ScaleSpeed = 0.4f;
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}
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/// <summary>
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/// 增大压力
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/// </summary>
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public void Increase(float weight)
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{
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Up(weight);
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}
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/// <summary>
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/// 减小压力
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/// </summary>
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public void Decrease(float weight)
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{
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Down(weight);
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}
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/// <summary>
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/// 获取粒子大小(当前值)
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/// </summary>
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public float GetScaleValue()
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{
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return Scale;
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}
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/// <summary>
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/// 设置粒子大小
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/// </summary>
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/// <param name="value"></param>
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public void SetScaleValue(float value)
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{
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SetScale(value);
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}
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}
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