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131 lines
3.1 KiB
131 lines
3.1 KiB
4 years ago
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using AX.MessageSystem;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using AX.DevelopEngine;
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using System;
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/// <summary>
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/// 程序退出管理单例类,需要初始挂载在物体上
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/// </summary>
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public class QuitApplicationManager : MonoSingleton<QuitApplicationManager> {
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#region Variables
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private Dictionary<MonoBehaviour, Action> QuitEventDict = new Dictionary<MonoBehaviour, Action>();
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private bool isQuit = false;
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private Action ToQuitTipAction;
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private GUIStyle tipStyle;
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private bool isShowGUI = false;
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private string guiTip = "";
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#endregion
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#region Mono
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// Use this for initialization
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void Start()
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{
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Instance.Init();
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tipStyle = new GUIStyle();
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tipStyle.fontSize = 40;
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tipStyle.normal.textColor = Color.red;
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string filepath = Application.dataPath + @"/xml/AXConfig.xml";
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XmlProcess process = new XmlProcess(filepath);
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bool smart = false;
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bool validity = false;
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bool unique = false;
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process.GetMode("assets", ref smart, ref unique, ref validity);
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if(smart)
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{
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// SmartController.Instance.Init();
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}
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else if(validity)
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{
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ValidityDetection.Instance.Init();
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}
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else if(unique)
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{
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UniqueIdentifier.Instance.Init();
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}
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//默认如果点击x关闭程序时,不想拦截退出事件,可以执行下面方法允许程序直接退出
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AddToQuitTipAction(SureQuit);
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}
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// Update is called once per frame
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void Update()
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{
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}
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void OnGUI()
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{
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if (isShowGUI)
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{
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GUI.Label(new Rect(Screen.width / 2 - 150, Screen.height / 2 - 75, 300, 150), guiTip, tipStyle);
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}
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}
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public void OnApplicationQuit()
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{
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if (!isQuit)
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{
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Application.CancelQuit();
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ActiveToQuitTipAction();
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//Debug.LogError("Application cancel quit **************************");
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}
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}
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private void OnDestroy()
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{
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QuitEventDict.Clear();
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QuitEventDict = null;
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ToQuitTipAction = null;
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}
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#endregion
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#region Customs
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public void Init()
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{
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}
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public void SetGuiTip(string tip, bool flag = true)
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{
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guiTip = tip;
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isShowGUI = flag;
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}
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public void SureQuit()
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{
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isQuit = true;
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ActiveQuitEvent();
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Application.Quit();
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// Debug.Log("Application quit");
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}
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public void AddQuitEvent(MonoBehaviour mono, Action action)
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{
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if (!QuitEventDict.ContainsKey(mono))
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{
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QuitEventDict.Add(mono, action);
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}
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}
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public void AddToQuitTipAction(Action action)
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{
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ToQuitTipAction += action;
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}
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public void ActiveToQuitTipAction()
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{
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if (ToQuitTipAction != null)
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ToQuitTipAction();
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}
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private void ActiveQuitEvent()
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{
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foreach (var pair in QuitEventDict)
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{
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pair.Value();
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}
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}
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#endregion
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}
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