海淀天下城电子沙盘单机版
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27 lines
569 B

4 years ago
using AX.MessageSystem;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class nullLineObj : MonoBehaviour {
// Use this for initialization
void Start () {
MessageDispatcher.AddListener("ClearObject", Clear);
}
private void OnDestroy()
{
MessageDispatcher.RemoveListener("ClearObject", Clear);
}
private void Clear(IMessage obj)
{
for (int i = 0; i < transform.childCount; i++)
{
Destroy(transform.GetChild(i).gameObject);
}
}
}